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<blockquote data-quote="Dausuul" data-source="post: 5581164" data-attributes="member: 58197"><p>The point of Improvised Siegecraft is to enable a party of player characters to bang together some crude fortifications, and eventually even siege equipment, while adventuring. For example, a party on an expedition to a dungeon in a dangerous wilderness could quickly throw up a fortified camp; and any party that can't think up a clever use for a catapult ought to be shot out of one. Perhaps I should make that clearer in the description--and specify that there is no gold piece cost. Originally I had a list of stuff you could build, but the list was getting overly long, so I decided to put it in the equipment section and add a reference.</p><p></p><p>The usefulness of Swift March is campaign-specific, true, but there are enough times when a party needs to Get Somewhere Fast that it seems worth having to me. (The extension of the party's supplies is probably excessive.)</p><p></p><p></p><p></p><p>Yeah, you're likely right on this one; the concern that Swift Healing might become a must-pick (talent tax?) is probably well-founded. I had a talent that let you sleep in armor without penalty and got rid of it for the same reason; every fighter would take that one as a matter of course.</p><p></p><p></p><p></p><p>Speed penalties for armor are traditional. For a skill penalty, I'm not sure but am inclined that way, since it's also traditional to have guys in heavy armor have trouble sneaking. Finally, there's the sheer encumbrance of all that metal to consider.</p><p></p><p></p><p></p><p>Good ideas, definitely.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5581164, member: 58197"] The point of Improvised Siegecraft is to enable a party of player characters to bang together some crude fortifications, and eventually even siege equipment, while adventuring. For example, a party on an expedition to a dungeon in a dangerous wilderness could quickly throw up a fortified camp; and any party that can't think up a clever use for a catapult ought to be shot out of one. Perhaps I should make that clearer in the description--and specify that there is no gold piece cost. Originally I had a list of stuff you could build, but the list was getting overly long, so I decided to put it in the equipment section and add a reference. The usefulness of Swift March is campaign-specific, true, but there are enough times when a party needs to Get Somewhere Fast that it seems worth having to me. (The extension of the party's supplies is probably excessive.) Yeah, you're likely right on this one; the concern that Swift Healing might become a must-pick (talent tax?) is probably well-founded. I had a talent that let you sleep in armor without penalty and got rid of it for the same reason; every fighter would take that one as a matter of course. Speed penalties for armor are traditional. For a skill penalty, I'm not sure but am inclined that way, since it's also traditional to have guys in heavy armor have trouble sneaking. Finally, there's the sheer encumbrance of all that metal to consider. Good ideas, definitely. [/QUOTE]
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