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<blockquote data-quote="Crazy Jerome" data-source="post: 5581759" data-attributes="member: 54877"><p>Ok, if you want to go that route, then I think "Skirmisher" is the wrong label. Skirmishers are on the outskirts of the battle and moving a lot. They also pick at enemies and slow them down. Heroic ones do it in ways that are mythic. It's true that people wanting to do that often wear lighter armor, but that isn't the core of what they do.</p><p> </p><p>Really, the whole special ability thing you have going here is truly worthy of the name "feat"--however much it has been drug into the mundane with 3E and 4E feats. The problem with Skirmisher as written is that it is more like the 3E or 4E versions.</p><p> </p><p>But I'll grant your objections on combat are pertinent. It is a tough balance. I didn't envision something quite as nasty as maybe you did from my post. I'm trying to remember our Basic fights. Basic was pretty mean on mobility, but it wasn't that complicated. I was thinking rather than complicate it, make the simple version somewhat difficult to disengage from melee. But really, you can set the edges anywhere, and the idea will still work--whatever the baseline is, the character with this ability can heroically exceed it.</p><p> </p><p>Of course, the other obvious way to go is the 4E route. Everyone moves fairly easy, but fighters have an ability to pin enemies down somewhat.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5581759, member: 54877"] Ok, if you want to go that route, then I think "Skirmisher" is the wrong label. Skirmishers are on the outskirts of the battle and moving a lot. They also pick at enemies and slow them down. Heroic ones do it in ways that are mythic. It's true that people wanting to do that often wear lighter armor, but that isn't the core of what they do. Really, the whole special ability thing you have going here is truly worthy of the name "feat"--however much it has been drug into the mundane with 3E and 4E feats. The problem with Skirmisher as written is that it is more like the 3E or 4E versions. But I'll grant your objections on combat are pertinent. It is a tough balance. I didn't envision something quite as nasty as maybe you did from my post. I'm trying to remember our Basic fights. Basic was pretty mean on mobility, but it wasn't that complicated. I was thinking rather than complicate it, make the simple version somewhat difficult to disengage from melee. But really, you can set the edges anywhere, and the idea will still work--whatever the baseline is, the character with this ability can heroically exceed it. Of course, the other obvious way to go is the 4E route. Everyone moves fairly easy, but fighters have an ability to pin enemies down somewhat. [/QUOTE]
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