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<blockquote data-quote="Votan" data-source="post: 5581929" data-attributes="member: 18680"><p>Yeah, the spell point totals get too large and the flexibility starts to really make a difference. A 10th level AD&D magic user would have 4x1 + 4x2 + 3x3 + 4x2 + 5x2 = 39 spell points. That allows extreme concentration in one spell (13 fireballs) as well as great flexibility to adapt to circumstances (fly, invisibility, mirror image, teleport can all be lifesavers depending on what you need to do). </p><p></p><p>Heck, part of what balanced AD&D teleport was the need to waste a slot on a spell with a risk of death (and so one that would be cast only in a dire emergency). </p><p></p><p>I see more potential in a fixed spell point system. For example, 3 spell points per level would start to slow spell casting after level 9 or so but would boost the first level magic user. I might even take a page from rolemaster and make it 3 spell points/level for levels 1 to 5, 2 spell points/level for levels 6 to 10 and 1 spell point/level thereafter. </p><p></p><p>That way you'd balance flexible casting with rapidly diminishing resources and reduce very high level casting. I think it would be too severe but it's unclear if a less aggressive system would work.</p></blockquote><p></p>
[QUOTE="Votan, post: 5581929, member: 18680"] Yeah, the spell point totals get too large and the flexibility starts to really make a difference. A 10th level AD&D magic user would have 4x1 + 4x2 + 3x3 + 4x2 + 5x2 = 39 spell points. That allows extreme concentration in one spell (13 fireballs) as well as great flexibility to adapt to circumstances (fly, invisibility, mirror image, teleport can all be lifesavers depending on what you need to do). Heck, part of what balanced AD&D teleport was the need to waste a slot on a spell with a risk of death (and so one that would be cast only in a dire emergency). I see more potential in a fixed spell point system. For example, 3 spell points per level would start to slow spell casting after level 9 or so but would boost the first level magic user. I might even take a page from rolemaster and make it 3 spell points/level for levels 1 to 5, 2 spell points/level for levels 6 to 10 and 1 spell point/level thereafter. That way you'd balance flexible casting with rapidly diminishing resources and reduce very high level casting. I think it would be too severe but it's unclear if a less aggressive system would work. [/QUOTE]
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