Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
4E Muscles, BD&D Bones
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 5583595" data-attributes="member: 29398"><p>The current names are fine. I've never had a problem explaining the difference between Int. and Wis. to anyone. The only issue I've ever had is trying to convince people to divorce Charisma from physical attractiveness; and simply renaming it won't solve that one.</p><p>Be careful not to give too many extra h.p. at 1st level. Soneone suggested giving body points equal to your Con. score, this is too many. A range of 2-7 is fine, it makes 1st-level characters just that little bit more resilient while also becoming mostly irrelevant at higher levels as it should.</p><p>Allowing them to swap slots for other slots in any way at all is a bad idea, even to use higher slots for lower spells. At very low level it's irrelevant, but at higher levels it gives casters way too much ability to spam low-level spells. I'd rather they be slightly forced into coming up with creative uses for other spells.</p><p></p><p>Ghastly system, for exactly that reason. Also, it disallows simultaneous actions, which can provide high drama at times.</p><p>It can also be roll-declare-resolve, where you can base your action on what has already happened within that round if needed.</p><p>In regards to what I bolded here, it's not just when you start next to an enemy but if an enemy gets next to you earlier in the round before you start casting.</p><p></p><p></p><p></p><p></p><p>The idea of readying or holding an action isn't that bad even in a roll-declare-resolve situation. If you roll a 6 initiative and state you're drawing your bow and holding until that caster over there starts handwaving, that's pretty easy to handle.</p><p></p><p>I don't mind different weapons doing different damage. This is an area where it might be a concern if you simplify it too much...or not.</p><p></p><p>But it makes no sense for a dagger and a longsword to both do d8 in melee.</p><p></p><p>Another thing to consider: the damage output from ranged weapons was kept down in 0e-1e, I think, to encourage characters to stand in and fight rather than just shoot at range all the time.</p><p></p><p>Lan-"a hockey stick does d6 in melee"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5583595, member: 29398"] The current names are fine. I've never had a problem explaining the difference between Int. and Wis. to anyone. The only issue I've ever had is trying to convince people to divorce Charisma from physical attractiveness; and simply renaming it won't solve that one. Be careful not to give too many extra h.p. at 1st level. Soneone suggested giving body points equal to your Con. score, this is too many. A range of 2-7 is fine, it makes 1st-level characters just that little bit more resilient while also becoming mostly irrelevant at higher levels as it should. Allowing them to swap slots for other slots in any way at all is a bad idea, even to use higher slots for lower spells. At very low level it's irrelevant, but at higher levels it gives casters way too much ability to spam low-level spells. I'd rather they be slightly forced into coming up with creative uses for other spells. Ghastly system, for exactly that reason. Also, it disallows simultaneous actions, which can provide high drama at times. It can also be roll-declare-resolve, where you can base your action on what has already happened within that round if needed. In regards to what I bolded here, it's not just when you start next to an enemy but if an enemy gets next to you earlier in the round before you start casting. The idea of readying or holding an action isn't that bad even in a roll-declare-resolve situation. If you roll a 6 initiative and state you're drawing your bow and holding until that caster over there starts handwaving, that's pretty easy to handle. I don't mind different weapons doing different damage. This is an area where it might be a concern if you simplify it too much...or not. But it makes no sense for a dagger and a longsword to both do d8 in melee. Another thing to consider: the damage output from ranged weapons was kept down in 0e-1e, I think, to encourage characters to stand in and fight rather than just shoot at range all the time. Lan-"a hockey stick does d6 in melee"-efan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4E Muscles, BD&D Bones
Top