Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
4E Necromancer!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rechan" data-source="post: 4691867" data-attributes="member: 54846"><p>First, keep in mind that 1e is a big inspiration for the 4e designers. Mearls said his favorite book is the 1e Fiend Folio, and it's clear that he and Noonan tried to capture some of the essence of those monsters and the "exception-based" nature that they operated under. So, 4e is all ready a little like 1e.</p><p></p><p>Next, it's not so much about "Making 1e compatible with 4e", as it is having a certain level of Tone. Adventures that are a lot about just exploration, or going into a dungeon with the expressed intent of <em>killing everything in there</em>. And, 1e had very, very crazy things in it. </p><p></p><p>I'll use an example. The module "Pyramid of Shadows". It's a dungeon with radically different environments and thematic rooms, all in one place. It doesn't make any sense from a simulationist perspective. It's actually rather wacky. The module, however, "feels" like a 1e adventure <em>because</em> of that. Another example would be traps that invoke the "Grimtooth" feel.</p><p></p><p>Additionally, it looks like it's more a matter of taste. For instance, Paladin powers that target <em>Evil</em> opponents. Succubi that are demons, not devils. Things like that which are more sacred cows that got slaughtered.</p><p></p><p>Finally, just because people liked the nostalgia of 1e and the feelings it invoked doesn't mean they want to <em>play with those rules</em>. It's like saying that you want a car that makes you <em>feel</em> like your first car did, without going out and looking for a 1968 model car; cars that old have massive flaws, if for no other reason than the passage of time.</p><p></p><p>Granted, I say this as someone who agrees - if you want a playstyle that a system doesn't facilitate, you're better off playing that system you LIKE as opposed to trying to take a crowbar to the other one. And, I took a look at the various suggested fixes Orcus posted, and I want to run far, far away from any discussion like that, because it raises my hackles ("Alignment-based powers, IN MY 4e? No!")</p></blockquote><p></p>
[QUOTE="Rechan, post: 4691867, member: 54846"] First, keep in mind that 1e is a big inspiration for the 4e designers. Mearls said his favorite book is the 1e Fiend Folio, and it's clear that he and Noonan tried to capture some of the essence of those monsters and the "exception-based" nature that they operated under. So, 4e is all ready a little like 1e. Next, it's not so much about "Making 1e compatible with 4e", as it is having a certain level of Tone. Adventures that are a lot about just exploration, or going into a dungeon with the expressed intent of [I]killing everything in there[/I]. And, 1e had very, very crazy things in it. I'll use an example. The module "Pyramid of Shadows". It's a dungeon with radically different environments and thematic rooms, all in one place. It doesn't make any sense from a simulationist perspective. It's actually rather wacky. The module, however, "feels" like a 1e adventure [I]because[/I] of that. Another example would be traps that invoke the "Grimtooth" feel. Additionally, it looks like it's more a matter of taste. For instance, Paladin powers that target [i]Evil[/i] opponents. Succubi that are demons, not devils. Things like that which are more sacred cows that got slaughtered. Finally, just because people liked the nostalgia of 1e and the feelings it invoked doesn't mean they want to [I]play with those rules[/I]. It's like saying that you want a car that makes you [I]feel[/I] like your first car did, without going out and looking for a 1968 model car; cars that old have massive flaws, if for no other reason than the passage of time. Granted, I say this as someone who agrees - if you want a playstyle that a system doesn't facilitate, you're better off playing that system you LIKE as opposed to trying to take a crowbar to the other one. And, I took a look at the various suggested fixes Orcus posted, and I want to run far, far away from any discussion like that, because it raises my hackles ("Alignment-based powers, IN MY 4e? No!") [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4E Necromancer!
Top