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4E needs monsters between minion and "normal"
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<blockquote data-quote="Vaeron" data-source="post: 4574791" data-attributes="member: 3956"><p>An idea I've considered, but never implemented, is using their constitution score as their hitpoints. For example, a kobold minion having 12 hitpoints (which would, in essence, just follow the 1 hit bloodied, 2 hits dead - or even 1 hit dead idea). Or the Ogre Thug minion, with 21 hitpoints. For level 11 characters that might be the same as a 1 hit kill, but there's always the chance it wouldn't be. As is, so far, I've found minions die far to easy when a dragonborn or a wizard targets them. They provide XP but absolutely no threat. Sure, some creatures get mob attacks. But they have to LIVE long enough to use those mob attacks. A scorching burst would *probably* not be able to kill 9 squares of Kobold minions with 12 hitpoints, but a second scorching burst most likely would. EDIT: And this would also allow removal of that "minions take no damage from a miss even if it's a nuclear bomb you missed them with" rule.</p><p></p><p>Like I said, I've never implemented the idea. But I do think something needs to be done. As it is, I just pretty much avoid using minions unless there's a real tactical advantage in numbers (like the kobold ability to get a +1 to hit per adjacent allies).</p></blockquote><p></p>
[QUOTE="Vaeron, post: 4574791, member: 3956"] An idea I've considered, but never implemented, is using their constitution score as their hitpoints. For example, a kobold minion having 12 hitpoints (which would, in essence, just follow the 1 hit bloodied, 2 hits dead - or even 1 hit dead idea). Or the Ogre Thug minion, with 21 hitpoints. For level 11 characters that might be the same as a 1 hit kill, but there's always the chance it wouldn't be. As is, so far, I've found minions die far to easy when a dragonborn or a wizard targets them. They provide XP but absolutely no threat. Sure, some creatures get mob attacks. But they have to LIVE long enough to use those mob attacks. A scorching burst would *probably* not be able to kill 9 squares of Kobold minions with 12 hitpoints, but a second scorching burst most likely would. EDIT: And this would also allow removal of that "minions take no damage from a miss even if it's a nuclear bomb you missed them with" rule. Like I said, I've never implemented the idea. But I do think something needs to be done. As it is, I just pretty much avoid using minions unless there's a real tactical advantage in numbers (like the kobold ability to get a +1 to hit per adjacent allies). [/QUOTE]
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4E needs monsters between minion and "normal"
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