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<blockquote data-quote="eblue562" data-source="post: 4934046" data-attributes="member: 84791"><p><strong> Regarding the "free feats" in the character builder </strong></p><p></p><p>When you go under the "feats" section in the character builder, find the box titled (Feat Choice Checklist). Directly under it you should find the little "house" button that will allow you to add a feat and make the character house-ruled.</p><p></p><p><u><a href="http://www.mediafire.com/?sharekey=7b16623843c33d164c17ca8801618ef7e04e75f6e8ebb871" target="_blank"> Here </a></u>is a PDF version of the character that I have created for this campaign, a dwarf Warden going by the name of Rodeh (ROW-DAY) Minehelm. Currently I only have the PDF available, but I will post the summary of stats from the character builder here shortly, along with a brief history in a showblock.</p><p></p><p>[[sblock=Character History]</p><p></p><p>"<span style="color: Blue">I just want to go home."</span> Rodeh sighs heavily as he topples down, exhausted from yet another fight in the gladiator's arena. Excelling as he has in the fighting for several years now, the loud-mouthed arena fighter is quiet when in the confines of the Resting Chamber, and quieter still when alone. Setting his large shield down on the blood-covered stone, he notices a small gash in his forearm. Grumbling, he whispers magic at the leather armor covering his body and it immediately vanishes, exposing some cloth wraps that have been disinfected with great care. Rodeh covers the small wound the strip of cloth gently and sighs again.</p><p></p><p>He is stout, even by dwarven standards. Overwhelming strength has always been his one good physical trait, and fighting as long has he has brought about more wisdom than most who wield a sword. But it is his spirit that makes Rodeh stand out among the gladiators. The stout dwarf joined the coliseum shortly before The Great Riot broke out, in which a few prisoners overpowered the guards and stole a key. In a desperate attempt to break out, the gladiators were met with sheer brutality, but it didn't stop with those who attempted to break out. All of the gladiators were beaten so severely that most of the entire season was postponed. Rodeh was sure that if it wasn't for his unyielding endurance, he wouldn't have survived.</p><p></p><p>The two friends he was able to make in that short time were among those slaughtered. Since those riots, he vowed that he would protect those that he called friends to his death, which didn't seem to come easily to him.</p><p>Rodeh reached up and touched the top of his forehead with his finger, tracing the large scar that ran from there all the way to his chin, barely missing his eyes and severing his lips. Were it not for the help of an apprentice healer, he would have barely been able to talk or eat, but the scar still remains.</p><p></p><p><span style="color: blue">"Ol' Split Lip, dat's what they call me,"</span> Rodeh managed with a half-smile. Thinking of home once more, he touched his sword, strong and bloodied hand tracing the runes dancing along the edge. The blade was called Amma, meaing Servant. Forged by his ancestors in the wild and mountainous homeland his clan called "Ge'shan," this blade was passed down for many generations in his family, even when the Minehelm clan was enslaved by the Giants. Infused with “dwarven magic” as his father called it, the blade shot out to protect friends and allies in their times of desperate need. As part of their sport (or pleasure, Rodeh couldn't know), the slavedrivers sold Rodeh to the arena. In a moment of secrecy and intense danger, the stout dwarf's sister Shehanna was able to pass the blade off to Rodeh as he pulled away from the rest of his clan and off to the life the arena.</p><p></p><p>The Clan. His family, his home. Rodeh could only guess what happened to them after he was gone, but it didn’t take a genius to figure out that the Giants would try to keep them as slaves for a very long time. Rodeh spit on the earth every day for these many years, vowing to rid himself and his friends of the bonds that bound him here, and then free his family from the clutches of the giants. Together they would continue to Ge’shan and rebuild their homeland, firing up the blacksmith’s furnace once more.</p><p></p><p>A sharp pain radiates from the bottom of his skull and down throughout his chest, landing squarely in the pit of his stomach. Rodeh grunts heavily and begins the process of silently begins his knees to allow himself up. It was the damn Rat again. Although Roden didn’t know exactly what was causing this pain, he could comprehend a few things. One was that it had to be a Rat, because it kept gnawing at him, and annoyed him when he least expected it. The other was that he hated it. Hated the pain of feeling the Rat’s pain, hated the bond the malicious warlock Jornilei (also a Master of the Arena) placed between them. </p><p></p><p>Finally making it to his feet, Rodeh slowly trudges the hundred or so feet down to the small window at the opposite edge of the Resting Chamber. The pit in his stomach growing larger and more painful, he peers out across the Arena floor, where hundreds have died at the expense of his own sins, and into the Holding Chamber. Magically covered by darkness even Rodeh could not see through, the Warden hears a loud roar of pain as his stomach crescendos in response. Wincing through the almost unbearable pain, Roden makes one more promise;</p><p></p><p><span style="color: blue">“Whatever you are, I will stop what is harming you. You are not a friend by choice, but perhaps will be a friend by chance.”</span>[/sblock]</p><p></p><p>[sblock=Character Statistics]</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Rodeh Minehelm, level 6</p><p>Dwarf, Warden</p><p>Guardian Might: Earthstrength</p><p>Background: Dwarf - Ancestral Home Lost (+2 to Perception)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 19, Con 16, Dex 10, Int 10, Wis 14, Cha 8.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 18, Con 14, Dex 10, Int 10, Wis 11, Cha 8.</p><p></p><p></p><p>AC: 22 Fort: 18 Reflex: 15 Will: 16</p><p>HP: 73 Surges: 12 Surge Value: 18</p><p></p><p>TRAINED SKILLS</p><p>Nature +10, Endurance +11, Athletics +10, Perception +12</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +1, Arcana +3, Bluff +2, Diplomacy +2, Dungeoneering +7, Heal +5, History +3, Insight +5, Intimidate +2, Religion +3, Stealth +1, Streetwise +2, Thievery +1</p><p></p><p>FEATS</p><p>Level 1: Toughness</p><p>Level 2: Sudden Roots</p><p>Level 4: Against All Odds</p><p>Feat User Choice: Mounted Combat</p><p>Feat User Choice: Weapon Expertise (Heavy Blade)</p><p>Level 6: Improved Initiative</p><p></p><p>POWERS</p><p>Warden at-will 1: Weight of Earth</p><p>Warden at-will 1: Thorn Strike</p><p>Warden encounter 1: Thunder Ram Assault</p><p>Warden daily 1: Form of Winter's Herald</p><p>Warden utility 2: Nature's Abundance</p><p>Warden encounter 3: Earthgrasp Strike</p><p>Warden daily 5: Hail of Thorns</p><p>Warden utility 6: Mighty Sprint</p><p></p><p>ITEMS</p><p>Defensive Longsword +2, Summoned Leather Armor +2, Cold Iron Shield Heavy Shield (heroic tier) [/sblock]</p></blockquote><p></p>
[QUOTE="eblue562, post: 4934046, member: 84791"] [B] Regarding the "free feats" in the character builder [/B] When you go under the "feats" section in the character builder, find the box titled (Feat Choice Checklist). Directly under it you should find the little "house" button that will allow you to add a feat and make the character house-ruled. [U][url=http://www.mediafire.com/?sharekey=7b16623843c33d164c17ca8801618ef7e04e75f6e8ebb871] Here [/url][/U]is a PDF version of the character that I have created for this campaign, a dwarf Warden going by the name of Rodeh (ROW-DAY) Minehelm. Currently I only have the PDF available, but I will post the summary of stats from the character builder here shortly, along with a brief history in a showblock. [[sblock=Character History] "[COLOR="Blue"]I just want to go home."[/COLOR] Rodeh sighs heavily as he topples down, exhausted from yet another fight in the gladiator's arena. Excelling as he has in the fighting for several years now, the loud-mouthed arena fighter is quiet when in the confines of the Resting Chamber, and quieter still when alone. Setting his large shield down on the blood-covered stone, he notices a small gash in his forearm. Grumbling, he whispers magic at the leather armor covering his body and it immediately vanishes, exposing some cloth wraps that have been disinfected with great care. Rodeh covers the small wound the strip of cloth gently and sighs again. He is stout, even by dwarven standards. Overwhelming strength has always been his one good physical trait, and fighting as long has he has brought about more wisdom than most who wield a sword. But it is his spirit that makes Rodeh stand out among the gladiators. The stout dwarf joined the coliseum shortly before The Great Riot broke out, in which a few prisoners overpowered the guards and stole a key. In a desperate attempt to break out, the gladiators were met with sheer brutality, but it didn't stop with those who attempted to break out. All of the gladiators were beaten so severely that most of the entire season was postponed. Rodeh was sure that if it wasn't for his unyielding endurance, he wouldn't have survived. The two friends he was able to make in that short time were among those slaughtered. Since those riots, he vowed that he would protect those that he called friends to his death, which didn't seem to come easily to him. Rodeh reached up and touched the top of his forehead with his finger, tracing the large scar that ran from there all the way to his chin, barely missing his eyes and severing his lips. Were it not for the help of an apprentice healer, he would have barely been able to talk or eat, but the scar still remains. [COLOR="blue"]"Ol' Split Lip, dat's what they call me,"[/COLOR] Rodeh managed with a half-smile. Thinking of home once more, he touched his sword, strong and bloodied hand tracing the runes dancing along the edge. The blade was called Amma, meaing Servant. Forged by his ancestors in the wild and mountainous homeland his clan called "Ge'shan," this blade was passed down for many generations in his family, even when the Minehelm clan was enslaved by the Giants. Infused with “dwarven magic” as his father called it, the blade shot out to protect friends and allies in their times of desperate need. As part of their sport (or pleasure, Rodeh couldn't know), the slavedrivers sold Rodeh to the arena. In a moment of secrecy and intense danger, the stout dwarf's sister Shehanna was able to pass the blade off to Rodeh as he pulled away from the rest of his clan and off to the life the arena. The Clan. His family, his home. Rodeh could only guess what happened to them after he was gone, but it didn’t take a genius to figure out that the Giants would try to keep them as slaves for a very long time. Rodeh spit on the earth every day for these many years, vowing to rid himself and his friends of the bonds that bound him here, and then free his family from the clutches of the giants. Together they would continue to Ge’shan and rebuild their homeland, firing up the blacksmith’s furnace once more. A sharp pain radiates from the bottom of his skull and down throughout his chest, landing squarely in the pit of his stomach. Rodeh grunts heavily and begins the process of silently begins his knees to allow himself up. It was the damn Rat again. Although Roden didn’t know exactly what was causing this pain, he could comprehend a few things. One was that it had to be a Rat, because it kept gnawing at him, and annoyed him when he least expected it. The other was that he hated it. Hated the pain of feeling the Rat’s pain, hated the bond the malicious warlock Jornilei (also a Master of the Arena) placed between them. Finally making it to his feet, Rodeh slowly trudges the hundred or so feet down to the small window at the opposite edge of the Resting Chamber. The pit in his stomach growing larger and more painful, he peers out across the Arena floor, where hundreds have died at the expense of his own sins, and into the Holding Chamber. Magically covered by darkness even Rodeh could not see through, the Warden hears a loud roar of pain as his stomach crescendos in response. Wincing through the almost unbearable pain, Roden makes one more promise; [COLOR="blue"]“Whatever you are, I will stop what is harming you. You are not a friend by choice, but perhaps will be a friend by chance.”[/COLOR][/sblock] [sblock=Character Statistics] ====== Created Using Wizards of the Coast D&D Character Builder ====== Rodeh Minehelm, level 6 Dwarf, Warden Guardian Might: Earthstrength Background: Dwarf - Ancestral Home Lost (+2 to Perception) FINAL ABILITY SCORES Str 19, Con 16, Dex 10, Int 10, Wis 14, Cha 8. STARTING ABILITY SCORES Str 18, Con 14, Dex 10, Int 10, Wis 11, Cha 8. AC: 22 Fort: 18 Reflex: 15 Will: 16 HP: 73 Surges: 12 Surge Value: 18 TRAINED SKILLS Nature +10, Endurance +11, Athletics +10, Perception +12 UNTRAINED SKILLS Acrobatics +1, Arcana +3, Bluff +2, Diplomacy +2, Dungeoneering +7, Heal +5, History +3, Insight +5, Intimidate +2, Religion +3, Stealth +1, Streetwise +2, Thievery +1 FEATS Level 1: Toughness Level 2: Sudden Roots Level 4: Against All Odds Feat User Choice: Mounted Combat Feat User Choice: Weapon Expertise (Heavy Blade) Level 6: Improved Initiative POWERS Warden at-will 1: Weight of Earth Warden at-will 1: Thorn Strike Warden encounter 1: Thunder Ram Assault Warden daily 1: Form of Winter's Herald Warden utility 2: Nature's Abundance Warden encounter 3: Earthgrasp Strike Warden daily 5: Hail of Thorns Warden utility 6: Mighty Sprint ITEMS Defensive Longsword +2, Summoned Leather Armor +2, Cold Iron Shield Heavy Shield (heroic tier) [/sblock] [/QUOTE]
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