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<blockquote data-quote="AbdulAlhazred" data-source="post: 5344247" data-attributes="member: 82106"><p>No, because it is a single effect from a single source and thus has only one saving throw. So if on round 3 an unconscious orc makes its save it has thrown off the effect, it isn't unconscious anymore and it also isn't slowed anymore. The HotFL rewording of Sleep is just clarification, it doesn't actually change any rules.</p><p></p><p>More generally to the OP initiative TECHNICALLY according to the PHB is rolled separately for every combatant. The DMG then provides a bunch of advise on how to run encounters in a practical sense where they suggest things like bulk initiative for all monsters of a given type. It is really up to the DM's judgment to decide how and when to take shortcuts of this type. </p><p></p><p>Another option that the DMG didn't mention and which I find is quite effective is to pre-roll initiative (and often Stealth check) rolls when you write up the encounter. That way you know right off where the monsters go in the init order and all you need are the rolls for the players to put it all on your initiative tracker. You can even have the PLAYERS preroll an initiative roll (say at the end of the previous encounter) if you know another encounter is coming right up. That way you can be putting it together while the players dither around figuring out what they do in their short rest, search, decide which door to go through, etc.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5344247, member: 82106"] No, because it is a single effect from a single source and thus has only one saving throw. So if on round 3 an unconscious orc makes its save it has thrown off the effect, it isn't unconscious anymore and it also isn't slowed anymore. The HotFL rewording of Sleep is just clarification, it doesn't actually change any rules. More generally to the OP initiative TECHNICALLY according to the PHB is rolled separately for every combatant. The DMG then provides a bunch of advise on how to run encounters in a practical sense where they suggest things like bulk initiative for all monsters of a given type. It is really up to the DM's judgment to decide how and when to take shortcuts of this type. Another option that the DMG didn't mention and which I find is quite effective is to pre-roll initiative (and often Stealth check) rolls when you write up the encounter. That way you know right off where the monsters go in the init order and all you need are the rolls for the players to put it all on your initiative tracker. You can even have the PLAYERS preroll an initiative roll (say at the end of the previous encounter) if you know another encounter is coming right up. That way you can be putting it together while the players dither around figuring out what they do in their short rest, search, decide which door to go through, etc. [/QUOTE]
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