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4E No Focus
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<blockquote data-quote="Arlough" data-source="post: 5248109" data-attributes="member: 79335"><p>Personally, I have to agree that 4e seems to lack a cohesive vision, but I am not about to say that other editions had this vision either.</p><p></p><p>It seems, from the stuff released, that there are two groups of development at Wizards. There is the group that asks "What can we do to expand market share of our publishing empire?" and one that asks "What can we do to enhance the entertainment of our game system?"</p><p></p><p>Much of the stuff they release has a "publisher" aspect to it, similar to the way a trading card game company who has gotten into books would react. A general approach of "what cool thing can we invent that will <em><strong>make</strong></em> someone need to buy the next booster pack or book or whatever. The desired result being "I have to go get X so my Ranger (or whatever) can totally own the battlefield." Basically marketing to the DPR focused guys.</p><p></p><p>Then there are the releases that have had a lot attention put towards making something that blends perfectly with the system that is there, so that you can't even really imagine the two as not having always been part of the same whole. The result there is more of a "I don't have that book? Check again. Really? Well I better go buy it, you can't do without that." These aim more at the people who are willing to blow a feat on character development.</p><p></p><p>So the end result is a system that at times seems to focus on munchkining, and at other times seems to lack the battle ompf but has an over abundance of utility functions.</p><p></p><p>If I had to choose a focus, I would prefer they focus on the latter. But, my real desire would be if they could focus on, instead of giving us more stuff to add (tattoo magic slot) give us more entertainment (interconnected quality map packs that can eventually build a world, or high quality figs that are not randomly packaged, or, hell, just about anything they promised would be in DDI by now when we first signed up two years ago.) and keep us coming back by providing content that is thought out enough to have a good chance of lasting more than a week before the updates start coming in.</p></blockquote><p></p>
[QUOTE="Arlough, post: 5248109, member: 79335"] Personally, I have to agree that 4e seems to lack a cohesive vision, but I am not about to say that other editions had this vision either. It seems, from the stuff released, that there are two groups of development at Wizards. There is the group that asks "What can we do to expand market share of our publishing empire?" and one that asks "What can we do to enhance the entertainment of our game system?" Much of the stuff they release has a "publisher" aspect to it, similar to the way a trading card game company who has gotten into books would react. A general approach of "what cool thing can we invent that will [I][B]make[/B][/I] someone need to buy the next booster pack or book or whatever. The desired result being "I have to go get X so my Ranger (or whatever) can totally own the battlefield." Basically marketing to the DPR focused guys. Then there are the releases that have had a lot attention put towards making something that blends perfectly with the system that is there, so that you can't even really imagine the two as not having always been part of the same whole. The result there is more of a "I don't have that book? Check again. Really? Well I better go buy it, you can't do without that." These aim more at the people who are willing to blow a feat on character development. So the end result is a system that at times seems to focus on munchkining, and at other times seems to lack the battle ompf but has an over abundance of utility functions. If I had to choose a focus, I would prefer they focus on the latter. But, my real desire would be if they could focus on, instead of giving us more stuff to add (tattoo magic slot) give us more entertainment (interconnected quality map packs that can eventually build a world, or high quality figs that are not randomly packaged, or, hell, just about anything they promised would be in DDI by now when we first signed up two years ago.) and keep us coming back by providing content that is thought out enough to have a good chance of lasting more than a week before the updates start coming in. [/QUOTE]
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