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<blockquote data-quote="Neonchameleon" data-source="post: 5277783" data-attributes="member: 87792"><p>You mean that Enworld used to let pass statements that were blatantly wrong?</p><p> </p><p></p><p> </p><p>"Robust ... easy to use ... balance..." You are joking, right?</p><p> </p><p></p><p> </p><p>It <em>is</em> less time for DMs. It's better balanced with no one being irrelevant. What it doesn't do is either gritty games or old high level play. It's more focussed.</p><p> </p><p></p><p> </p><p>And here you don't understand 4e. If designing from whole cloth in 4e you start with role (skirmisher/soldier/brute/controller/artillery), function (solo/elite/standard/mook), and level. That gives you basic hp, attack values, defences - tweak by a couple of points. Add a racial trait or two and you've got your base. Total time with the character builder for this phase: Three minutes or so once you know why you want a monster. Possibly another couple for traits.</p><p></p><p>Next phase: Keep the melee basic attack - or edit with rider and select which defence to hit. Maybe a minute. Final step: Add powers (blatantly stolen from monsters of about the right level). Rule of thumb: Mooks need one, standards 3, elites 5, and solos 7-9 plus a defence.</p><p> </p><p>Final phase - use it. <em>Everything</em> I need is in the statblock orn on the DM screen. Which really isn't true for a 3e monster.</p><p></p><p>And try doing a 3e Dragon straight out of the MM. Pick your spells carefully... I can just open any 4e MM to the right page and I'm ready to go.</p><p> </p><p></p><p> </p><p>False. TSR was at one point pushing out a book or two per <em>week</em>.</p><p> </p><p></p><p> </p><p>Oh, probably. But that doesn't mean it wasn't a much more balanced and consistent game than any previous edition despite not having twenty odd years development behind it.</p><p> </p><p></p><p> </p><p>He doesn't. When he came out he was slightly weak by the standards of 4e classes. But if you think the PHB wizard sucks I've got a few people to introduce him to. The 3e monk (both versions). The 1e monk. The 3.0 ranger and bard. A 3.X fighter who's just seen what a druid can do. And when he's done there, I'll take him and a wizard from every other edition and introduce each of them to a few <em>housecats</em>.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5277783, member: 87792"] You mean that Enworld used to let pass statements that were blatantly wrong? "Robust ... easy to use ... balance..." You are joking, right? It [I]is[/I] less time for DMs. It's better balanced with no one being irrelevant. What it doesn't do is either gritty games or old high level play. It's more focussed. And here you don't understand 4e. If designing from whole cloth in 4e you start with role (skirmisher/soldier/brute/controller/artillery), function (solo/elite/standard/mook), and level. That gives you basic hp, attack values, defences - tweak by a couple of points. Add a racial trait or two and you've got your base. Total time with the character builder for this phase: Three minutes or so once you know why you want a monster. Possibly another couple for traits. Next phase: Keep the melee basic attack - or edit with rider and select which defence to hit. Maybe a minute. Final step: Add powers (blatantly stolen from monsters of about the right level). Rule of thumb: Mooks need one, standards 3, elites 5, and solos 7-9 plus a defence. Final phase - use it. [I]Everything[/I] I need is in the statblock orn on the DM screen. Which really isn't true for a 3e monster. And try doing a 3e Dragon straight out of the MM. Pick your spells carefully... I can just open any 4e MM to the right page and I'm ready to go. False. TSR was at one point pushing out a book or two per [I]week[/I]. Oh, probably. But that doesn't mean it wasn't a much more balanced and consistent game than any previous edition despite not having twenty odd years development behind it. He doesn't. When he came out he was slightly weak by the standards of 4e classes. But if you think the PHB wizard sucks I've got a few people to introduce him to. The 3e monk (both versions). The 1e monk. The 3.0 ranger and bard. A 3.X fighter who's just seen what a druid can do. And when he's done there, I'll take him and a wizard from every other edition and introduce each of them to a few [I]housecats[/I]. [/QUOTE]
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