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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e, Non-Martial Characters, and Limited Feat Choices
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<blockquote data-quote="Rystil Arden" data-source="post: 4267736" data-attributes="member: 29014"><p>Oh, I know that getting skill bonuses is good now--after all, I did settle on Skill Training as my first feat (though I multiclassed since it got me extra stuff on top of Training for free, I would have taken Skill Training anyway even if multiclassing hadn't been an option). My complaint is not that the one I eventually picked was a skill-based feat. It's that I only basically had 4 feat choices. And all four of them are very very generic and bland (two skill boosts, Improved Init, and Toughness).</p><p></p><p>As for the increased amount of healing from healing surges given by Toughness, I did think of that, but it honestly isn't as big a deal as it could be. I focused on healing, and I'm very good at it--especially after finding +1 Dwarven Chainmail in a treasure chest, I have incredible amounts of cheap self-healing. I calculated that I can heal myself for over twice my maximum HP in one round and still have time to use a standard action to attack (as long as I don't move). I still may take Toughness simply for lack of options, of course.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 4267736, member: 29014"] Oh, I know that getting skill bonuses is good now--after all, I did settle on Skill Training as my first feat (though I multiclassed since it got me extra stuff on top of Training for free, I would have taken Skill Training anyway even if multiclassing hadn't been an option). My complaint is not that the one I eventually picked was a skill-based feat. It's that I only basically had 4 feat choices. And all four of them are very very generic and bland (two skill boosts, Improved Init, and Toughness). As for the increased amount of healing from healing surges given by Toughness, I did think of that, but it honestly isn't as big a deal as it could be. I focused on healing, and I'm very good at it--especially after finding +1 Dwarven Chainmail in a treasure chest, I have incredible amounts of cheap self-healing. I calculated that I can heal myself for over twice my maximum HP in one round and still have time to use a standard action to attack (as long as I don't move). I still may take Toughness simply for lack of options, of course. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e, Non-Martial Characters, and Limited Feat Choices
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