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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e, Non-Martial Characters, and Limited Feat Choices
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<blockquote data-quote="Surgoshan" data-source="post: 4267991" data-attributes="member: 61205"><p>Zurai, weapon focus gives you, at the epic tier, only +3 damage. Damage doesn't go to ridiculous levels any more. So Lethal Hunter is good there. As for Precise Hunter, you're forgetting that the game isn't about maximizing just yourself, but about interacting as a party. You're talking about granting everyone else a +1 to hit before your next turn comes around, which means they'll be hitting, on average, not 5% more often but something like 10-15% more often, which means that the party will be doing 5 or 6 more damage before your turn comes around... at the heroic tier. At the epic tier, with those huge powers, the party will be getting some 10-20 more damage because of that feat.</p><p></p><p>As for the eladrin feat, it's a +2 to defenses! It means getting hit roughly 20% less often until your next turn! Say you're a fully equipped paladin at level 30, you'll have 47 AC. The tarrasque needs a 13 or better to hit that. You fey step back and it advances and attacks. Only now it needs a 15 or better to hit, a 40% improvement. </p><p></p><p>Those heroic feats still matter at the paragon and epic tiers because those ones and twos make a pretty damn big difference. Even those small differences in damage add up. Particularly for the ranger, who's either attacking twice or who's trading damage for accuracy.</p></blockquote><p></p>
[QUOTE="Surgoshan, post: 4267991, member: 61205"] Zurai, weapon focus gives you, at the epic tier, only +3 damage. Damage doesn't go to ridiculous levels any more. So Lethal Hunter is good there. As for Precise Hunter, you're forgetting that the game isn't about maximizing just yourself, but about interacting as a party. You're talking about granting everyone else a +1 to hit before your next turn comes around, which means they'll be hitting, on average, not 5% more often but something like 10-15% more often, which means that the party will be doing 5 or 6 more damage before your turn comes around... at the heroic tier. At the epic tier, with those huge powers, the party will be getting some 10-20 more damage because of that feat. As for the eladrin feat, it's a +2 to defenses! It means getting hit roughly 20% less often until your next turn! Say you're a fully equipped paladin at level 30, you'll have 47 AC. The tarrasque needs a 13 or better to hit that. You fey step back and it advances and attacks. Only now it needs a 15 or better to hit, a 40% improvement. Those heroic feats still matter at the paragon and epic tiers because those ones and twos make a pretty damn big difference. Even those small differences in damage add up. Particularly for the ranger, who's either attacking twice or who's trading damage for accuracy. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e, Non-Martial Characters, and Limited Feat Choices
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