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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e, Non-Martial Characters, and Limited Feat Choices
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<blockquote data-quote="WalterKovacs" data-source="post: 4268065" data-attributes="member: 63763"><p>I have experienced similar issues ... and one thing to note ... the martial characters aren't that much better. There may be a lot of feats for them ... but a lot of the feats are focused on specific weapons, so they'd really only take one. They have a lot of options for "build types" ... but each character will really only have 1 main weapon type, so most of the feats are still limited. They increased the number of feats you received ... but I've found just about all my characters multiclassing in feats just to make use of the feats.</p><p></p><p>Human Warlock: Took his pact feat, the human feats, defensive mobility, improved initiative, Fast Runner [at 10, retrained at 11] and Skill Training in Perception [could just as easily be a multiclass feat I guess].</p><p></p><p>Halfing Rogue: Warlock multiclass, Backstabber, Improved Init, Two Weapon Fighting, Acolyte [power swap, utility], Two Weapon Defense. Basically just took the TWF/TWD for the minor defense increase.</p><p></p><p>Tiefling Warlord: Tactical Assault, Arcane Initiate, Shield Prof, Weapon Focus, Improved Init, Jack of All Trades</p><p></p><p>Of course, this is just planning things out ... I'm not entirely sure how it goes in fplay. But the feat choices are narrow enough that the few 'generic' feats are going to pop up quite often.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4268065, member: 63763"] I have experienced similar issues ... and one thing to note ... the martial characters aren't that much better. There may be a lot of feats for them ... but a lot of the feats are focused on specific weapons, so they'd really only take one. They have a lot of options for "build types" ... but each character will really only have 1 main weapon type, so most of the feats are still limited. They increased the number of feats you received ... but I've found just about all my characters multiclassing in feats just to make use of the feats. Human Warlock: Took his pact feat, the human feats, defensive mobility, improved initiative, Fast Runner [at 10, retrained at 11] and Skill Training in Perception [could just as easily be a multiclass feat I guess]. Halfing Rogue: Warlock multiclass, Backstabber, Improved Init, Two Weapon Fighting, Acolyte [power swap, utility], Two Weapon Defense. Basically just took the TWF/TWD for the minor defense increase. Tiefling Warlord: Tactical Assault, Arcane Initiate, Shield Prof, Weapon Focus, Improved Init, Jack of All Trades Of course, this is just planning things out ... I'm not entirely sure how it goes in fplay. But the feat choices are narrow enough that the few 'generic' feats are going to pop up quite often. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e, Non-Martial Characters, and Limited Feat Choices
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