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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e, Non-Martial Characters, and Limited Feat Choices
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<blockquote data-quote="Rystil Arden" data-source="post: 4268853" data-attributes="member: 29014"><p>I'm not sure you understand. I'm in the middle of a game here. These are not options.</p><p></p><p></p><p></p><p>All the feats you list except Defensive Mobility are indeed the ones I'm considering. And I'm telling you, I've seen in play that Defensive Mobility would not be helpful. But yes, I agree with you other reasoning on why those other four feats are viable choices. It's why I left them at the bottom as the four choices I have.</p><p></p><p></p><p></p><p>Not really. The prereqs for the +Energy feats are extremely haphazarad. Note that Dark Fury requires Wisdom and Con, so the whole "Dex to accurately shoot people" isn't where it's at. Also, I feel like a Light Shield shouldn't require such high strength. What the heck is the point of a "Light" Shield if someone with average (no bonus or penalty) strength can't even use it? The Int prereqs are quite logical, though there's really only one Int feat that's useful (and then, it's just another flavour of Skill feat, though I like the flavour of Jack of All Trades and may come back for it via retraining when I reach a higher tier and get some Int boostage). </p><p></p><p></p><p></p><p>See, that's exactly what I did. I have all of the skills you named here except Nature, and Nature only applies to 3 rituals (not counting the ones that give you a choice, of course), one of which is Commune with Nature, which is similar to rituals I can do with Religion, and the other two of which are Animal Messenger and Traveler's Feast.</p><p></p><p></p><p></p><p>I'm happy to boost my defenses. If Light Shield Proficiency had no prereqs, I would take it. </p><p></p><p></p><p></p><p>See, now that's really terrible--that's the worst thing I've heard so far in any of the 4e threads. You're saying that I should pick my god based on the mechanics of the Channel Divinity feat and not on what god fits for my character concept. It's an attitude I was told I would not have to adopt in 4e, and if the designers weren't being honest on this, then I'm going to feel quite betrayed. </p><p></p><p>Also, do keep in mind, that even with Dex 13 and a good Channel Divinity, that only covers 2 out of 6 feats.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 4268853, member: 29014"] I'm not sure you understand. I'm in the middle of a game here. These are not options. All the feats you list except Defensive Mobility are indeed the ones I'm considering. And I'm telling you, I've seen in play that Defensive Mobility would not be helpful. But yes, I agree with you other reasoning on why those other four feats are viable choices. It's why I left them at the bottom as the four choices I have. Not really. The prereqs for the +Energy feats are extremely haphazarad. Note that Dark Fury requires Wisdom and Con, so the whole "Dex to accurately shoot people" isn't where it's at. Also, I feel like a Light Shield shouldn't require such high strength. What the heck is the point of a "Light" Shield if someone with average (no bonus or penalty) strength can't even use it? The Int prereqs are quite logical, though there's really only one Int feat that's useful (and then, it's just another flavour of Skill feat, though I like the flavour of Jack of All Trades and may come back for it via retraining when I reach a higher tier and get some Int boostage). See, that's exactly what I did. I have all of the skills you named here except Nature, and Nature only applies to 3 rituals (not counting the ones that give you a choice, of course), one of which is Commune with Nature, which is similar to rituals I can do with Religion, and the other two of which are Animal Messenger and Traveler's Feast. I'm happy to boost my defenses. If Light Shield Proficiency had no prereqs, I would take it. See, now that's really terrible--that's the worst thing I've heard so far in any of the 4e threads. You're saying that I should pick my god based on the mechanics of the Channel Divinity feat and not on what god fits for my character concept. It's an attitude I was told I would not have to adopt in 4e, and if the designers weren't being honest on this, then I'm going to feel quite betrayed. Also, do keep in mind, that even with Dex 13 and a good Channel Divinity, that only covers 2 out of 6 feats. [/QUOTE]
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