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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e, Non-Martial Characters, and Limited Feat Choices
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<blockquote data-quote="helium3" data-source="post: 4269033" data-attributes="member: 31301"><p>I put together a party of five 10th level pre-gens for my group so that I could run them through a couple of 4E encounters before they decided whether or not to switch. The composition was as follows:</p><p></p><p>Human Warlock</p><p>Elf Paladin</p><p>Hafling Rogue</p><p>Human Cleric</p><p>Hobgoblin Fighter</p><p></p><p>I noticed the feat issue right away, though in a slightly different way. </p><p></p><p>Basically, I had to work pretty hard to make sure that they didn't all have very similar feat selections and in most cases each character had a similar feat to at least one other character. This wasn't a huge deal, but I was sort of surprised at how much more difficult it was to pick out feats than I was expecting. Both humans took exactly the same set of racial feats and had some other feats in common as well. I'm sort of wondering if in 4E characters of the same race will generally have very similar feat selections.</p><p></p><p>I also noticed how important it was not to dump all your ability score improvements into just your primary and secondary ability score. I put all the pre-gens together by picking the race and class, figuring out what the general "build" was and then assigning the ability scores appropriately. Then, when I got to feats I realized that most of them didn't qualify for a lot of the cool class related feats. I didn't care enough to go back and fix this, though.</p><p></p><p>The other thing I noticed (and not related to feats) was that you're essentially penalized for the entire "career" of your character for going "against type." The two characters that went against type (the elf paladin and the hobgoblin fighter) had lower ability scores in their primary stats than the other characters that were not against type. As near as I can tell, an elven paladin will ALWAYS have a lower primary score than a dragonborn paladin simply because the dragonborn paladin gets a stat bump in the same stat that is the class's primary score. </p><p></p><p>Mind you, I don't think this is a problem, I was just sort of surprised to see this for some reason. Given how many comments they made about doing away with the score penalties for picking a certain race, I was sorta surprised to see that the penalty still basically existed, only now you only get hit with it if you pick a race/class combo that isn't designed to be synergistic. It made me wonder why they didn't do away with racial ability score mods entirely for character races and differentiate them entirely with racial powers and the like.</p></blockquote><p></p>
[QUOTE="helium3, post: 4269033, member: 31301"] I put together a party of five 10th level pre-gens for my group so that I could run them through a couple of 4E encounters before they decided whether or not to switch. The composition was as follows: Human Warlock Elf Paladin Hafling Rogue Human Cleric Hobgoblin Fighter I noticed the feat issue right away, though in a slightly different way. Basically, I had to work pretty hard to make sure that they didn't all have very similar feat selections and in most cases each character had a similar feat to at least one other character. This wasn't a huge deal, but I was sort of surprised at how much more difficult it was to pick out feats than I was expecting. Both humans took exactly the same set of racial feats and had some other feats in common as well. I'm sort of wondering if in 4E characters of the same race will generally have very similar feat selections. I also noticed how important it was not to dump all your ability score improvements into just your primary and secondary ability score. I put all the pre-gens together by picking the race and class, figuring out what the general "build" was and then assigning the ability scores appropriately. Then, when I got to feats I realized that most of them didn't qualify for a lot of the cool class related feats. I didn't care enough to go back and fix this, though. The other thing I noticed (and not related to feats) was that you're essentially penalized for the entire "career" of your character for going "against type." The two characters that went against type (the elf paladin and the hobgoblin fighter) had lower ability scores in their primary stats than the other characters that were not against type. As near as I can tell, an elven paladin will ALWAYS have a lower primary score than a dragonborn paladin simply because the dragonborn paladin gets a stat bump in the same stat that is the class's primary score. Mind you, I don't think this is a problem, I was just sort of surprised to see this for some reason. Given how many comments they made about doing away with the score penalties for picking a certain race, I was sorta surprised to see that the penalty still basically existed, only now you only get hit with it if you pick a race/class combo that isn't designed to be synergistic. It made me wonder why they didn't do away with racial ability score mods entirely for character races and differentiate them entirely with racial powers and the like. [/QUOTE]
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