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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e, Non-Martial Characters, and Limited Feat Choices
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<blockquote data-quote="Rystil Arden" data-source="post: 4269224" data-attributes="member: 29014"><p>You can't take Scale Armour. Not enough Con. That's the annoying thing about it. Str instead of Con only really nets you the one feat and is otherwise a hose.</p><p></p><p>Honestly, the main differences in stats between your Cleric and mine are that I upped Con instead of Str and got racial bonuses to Con instead of Dex. The high Con works quite well with the Dwarf racials too. </p><p></p><p>But yeah, you've built basically exactly the same as I would have for a Cleric in that case--Divinity feat (if useful), Racial feat(s) (if useful), whatever increased armour/shield proficiencies you can grab, Energy damage boost if you can get it, then from the Improved Init/Toughness/SkillBoost list. You've just assigned in nearly the exactly favourable way to take as many of those as possible (The only change--if you lower Cha to 13 and boost Con to 13 (and put another point elsewhere), you can even take Scale Armour too). It's a bit cookie-cutter.</p><p></p><p>Oh, and I suggest looking at Raven Queen's Blessing. It may not be the absolute best of the Channel Divinities, depending on group make-up, but it seems the most likely to be consistently of great use--healing for 1/4 of their HP + 4 is not shabby at all for your Elf Cleric to add on a free action when you drop something 1/encounter.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 4269224, member: 29014"] You can't take Scale Armour. Not enough Con. That's the annoying thing about it. Str instead of Con only really nets you the one feat and is otherwise a hose. Honestly, the main differences in stats between your Cleric and mine are that I upped Con instead of Str and got racial bonuses to Con instead of Dex. The high Con works quite well with the Dwarf racials too. But yeah, you've built basically exactly the same as I would have for a Cleric in that case--Divinity feat (if useful), Racial feat(s) (if useful), whatever increased armour/shield proficiencies you can grab, Energy damage boost if you can get it, then from the Improved Init/Toughness/SkillBoost list. You've just assigned in nearly the exactly favourable way to take as many of those as possible (The only change--if you lower Cha to 13 and boost Con to 13 (and put another point elsewhere), you can even take Scale Armour too). It's a bit cookie-cutter. Oh, and I suggest looking at Raven Queen's Blessing. It may not be the absolute best of the Channel Divinities, depending on group make-up, but it seems the most likely to be consistently of great use--healing for 1/4 of their HP + 4 is not shabby at all for your Elf Cleric to add on a free action when you drop something 1/encounter. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e, Non-Martial Characters, and Limited Feat Choices
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