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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e, Non-Martial Characters, and Limited Feat Choices
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<blockquote data-quote="Cadfan" data-source="post: 4269302" data-attributes="member: 40961"><p>See I knew that in my head, but then I screwed up writing it down. My bad, I hoped that I had edited that post before you saw it. Guess not.</p><p></p><p>Strength helps with a few other things- skills, opportunity attacks, extra attacks granted by powers of allies, etc. You're right that its not a major boost. But it isn't worthless, and it only cost me 3 points. Those 3 points invested in Wis would have gained me only a 19 Wis instead of an 18. In my build, without points in Con, it also improves my Fort save.</p><p></p><p></p><p>I considered that, but I guess I don't care about the Con enough to do it. I don't have a full power list, but I'm operating on the assumption that Cha boosts a fairly large number of cleric powers. If it turns out that its not that important, I'll drop it to 13 and boost Con. As for whether this is cookie cutter, we're only really talking about ability scores for given subclasses with given races. I'd expect some cookie cutter effect at that point. Variety is going to come from powers.</p><p></p><p></p><p>What about dumping dex down to 8? If you're not going to put in 13 points to get Astral Fire, its not doing you anything that Int wouldn't do.</p><p></p><p></p><p>I don't know, I think there are good options. Scale + Light Shield is a good start. I'd toss in a renamed Channel Divinity feat- the names are mostly fluff, so if the feat's benefit makes logical sense, your DM should allow it. There's no balance based reason not to.</p><p></p><p>You could also drop Dex to 8 and Con to 14, and boost Int to 13. Dex isn't doing anything for you anyways, Con 15 instead of 14 isn't a major difference, and this would improve your Reflex defense, your facilities at rituals, and allow you access to Jack of All Trades, which is probably the most efficient way at broadening your social skills and your ritual use abilities.</p><p></p><p>Or instead of that, you could drop Cha to 14, Con to 14, and boost Dex to 13. Again, this boosts your reflex defense, and opens access to Astral Fire.</p><p></p><p>Beyond that, I'd urge reconsideration of Toughness, Alertness, and other generic boosts. I don't consider these to be poor choices for spellcasters. No one has total control over whether they're going to be surprised, or caught in a threatened square, or damaged. These are good, generic things to shore up in a character.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4269302, member: 40961"] See I knew that in my head, but then I screwed up writing it down. My bad, I hoped that I had edited that post before you saw it. Guess not. Strength helps with a few other things- skills, opportunity attacks, extra attacks granted by powers of allies, etc. You're right that its not a major boost. But it isn't worthless, and it only cost me 3 points. Those 3 points invested in Wis would have gained me only a 19 Wis instead of an 18. In my build, without points in Con, it also improves my Fort save. I considered that, but I guess I don't care about the Con enough to do it. I don't have a full power list, but I'm operating on the assumption that Cha boosts a fairly large number of cleric powers. If it turns out that its not that important, I'll drop it to 13 and boost Con. As for whether this is cookie cutter, we're only really talking about ability scores for given subclasses with given races. I'd expect some cookie cutter effect at that point. Variety is going to come from powers. What about dumping dex down to 8? If you're not going to put in 13 points to get Astral Fire, its not doing you anything that Int wouldn't do. I don't know, I think there are good options. Scale + Light Shield is a good start. I'd toss in a renamed Channel Divinity feat- the names are mostly fluff, so if the feat's benefit makes logical sense, your DM should allow it. There's no balance based reason not to. You could also drop Dex to 8 and Con to 14, and boost Int to 13. Dex isn't doing anything for you anyways, Con 15 instead of 14 isn't a major difference, and this would improve your Reflex defense, your facilities at rituals, and allow you access to Jack of All Trades, which is probably the most efficient way at broadening your social skills and your ritual use abilities. Or instead of that, you could drop Cha to 14, Con to 14, and boost Dex to 13. Again, this boosts your reflex defense, and opens access to Astral Fire. Beyond that, I'd urge reconsideration of Toughness, Alertness, and other generic boosts. I don't consider these to be poor choices for spellcasters. No one has total control over whether they're going to be surprised, or caught in a threatened square, or damaged. These are good, generic things to shore up in a character. [/QUOTE]
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