Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e, Non-Martial Characters, and Limited Feat Choices
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rystil Arden" data-source="post: 4269343" data-attributes="member: 29014"><p>I had a full power list at the time of creation. I can promise you that for powers people would want to pick (not counting the secondary of turn undead to push them one space further--the damage of turning is still Wis based), the only one that uses Charisma from levels 1 through 4 is the at-will that gives Cha + 1/2 level temp HP (it does less damage than Lance of Faith, though, and you miss out on the nice +2 to hit). That's still a reasonable use of Cha, but it's the only one (note that Cause Fear and Command both use Cha, but they are terrible uses of your turn because they require you to spend your standard action to maybe inconvenience the enemy slightly for one round). You'll probably want to pick up the Con, I wager. It's a big boost.</p><p></p><p></p><p></p><p></p><p>These are all modifications to your own suggestion, though. Yes, it makes it better than your initial suggestion, but I'm not actually proposing following your initial suggestion <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Look at my actual build instead. The losses are much more substantial (For instance, you point out that going down from 15 to 14 Con isn't major--that's true, but in my build, I have 16).</p><p></p><p>I actually already have all the social and ritual skills I need (Diplomacy, Bluff, Insight, Religion, Arcana--I don't really want or need Intimidate or Nature), so Jack of All Trades will not help me with them (remember, it only gives bonuses if you're untrained, and I'm trained in those). </p><p></p><p>And Alertness <em>is</em> a poor choice compared to Skill Training Perception. Now that I know that you don't have the PH and are basing this on short descriptions, I think I understand better why you seem to be very apt on most issues but just totally off-base with just a few--it's lack of knowledge more than anything else.</p><p></p><p>Skill Training Perception gives +5 to Perception. Alertness is +2 to Perception and then no combat advantage to enemies when you're surprised. It's much better to have an additional 15% chance not to be surprised at all than it is to try to mitigate slightly the penalty of being surprised (and honestly, the Combat Advantage is only a big deal against a fraction of the enemies who have Sneak Attack-like features).</p><p></p><p></p><p></p><p>That could be cool--Raven Queen's Blessing could be made quite easily to fit with the fluff I'm using for Sehanine as the goddess of Twilight and the edge between two states. But I'm actually pursuing the similar route of getting a Dark Fury that applies to radiant damage (if I could have used the feat as an evil cleric, it is clearly balanced to allow clerics to use it, so why not allow it for good?). Also, I've come up with some homebrewed variants of Sehanine's Reversal that the GM might prefer (my favourite is the one that applies any time you succeed at a non-death save, but you have to make an attack vs Will to apply the condition, rather than requiring a Natural 20 and being automatic).</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 4269343, member: 29014"] I had a full power list at the time of creation. I can promise you that for powers people would want to pick (not counting the secondary of turn undead to push them one space further--the damage of turning is still Wis based), the only one that uses Charisma from levels 1 through 4 is the at-will that gives Cha + 1/2 level temp HP (it does less damage than Lance of Faith, though, and you miss out on the nice +2 to hit). That's still a reasonable use of Cha, but it's the only one (note that Cause Fear and Command both use Cha, but they are terrible uses of your turn because they require you to spend your standard action to maybe inconvenience the enemy slightly for one round). You'll probably want to pick up the Con, I wager. It's a big boost. These are all modifications to your own suggestion, though. Yes, it makes it better than your initial suggestion, but I'm not actually proposing following your initial suggestion ;) Look at my actual build instead. The losses are much more substantial (For instance, you point out that going down from 15 to 14 Con isn't major--that's true, but in my build, I have 16). I actually already have all the social and ritual skills I need (Diplomacy, Bluff, Insight, Religion, Arcana--I don't really want or need Intimidate or Nature), so Jack of All Trades will not help me with them (remember, it only gives bonuses if you're untrained, and I'm trained in those). And Alertness [I]is[/I] a poor choice compared to Skill Training Perception. Now that I know that you don't have the PH and are basing this on short descriptions, I think I understand better why you seem to be very apt on most issues but just totally off-base with just a few--it's lack of knowledge more than anything else. Skill Training Perception gives +5 to Perception. Alertness is +2 to Perception and then no combat advantage to enemies when you're surprised. It's much better to have an additional 15% chance not to be surprised at all than it is to try to mitigate slightly the penalty of being surprised (and honestly, the Combat Advantage is only a big deal against a fraction of the enemies who have Sneak Attack-like features). That could be cool--Raven Queen's Blessing could be made quite easily to fit with the fluff I'm using for Sehanine as the goddess of Twilight and the edge between two states. But I'm actually pursuing the similar route of getting a Dark Fury that applies to radiant damage (if I could have used the feat as an evil cleric, it is clearly balanced to allow clerics to use it, so why not allow it for good?). Also, I've come up with some homebrewed variants of Sehanine's Reversal that the GM might prefer (my favourite is the one that applies any time you succeed at a non-death save, but you have to make an attack vs Will to apply the condition, rather than requiring a Natural 20 and being automatic). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e, Non-Martial Characters, and Limited Feat Choices
Top