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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e, Non-Martial Characters, and Limited Feat Choices
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<blockquote data-quote="Rystil Arden" data-source="post: 4270460" data-attributes="member: 29014"><p>That's one option. It would still be a bit swingy to my taste (and of course, better the larger your group is, and mine is rather small). Here are some others I thought of--in all cases, the key was to preserve the flavour of a reversal on a condition while making the feat actually usable:</p><p></p><p>Sehanine's Reversal could trigger on any successful save but require a Wis vs Will attack to land the condition. It's not as likely to actually work when you use it, but you can use it more often, and having an ability you can use in more than 1% of encounters == more fun.</p><p></p><p>Sehanine's Reversal could trigger on a Natural 1 on any save (including death saves) and change the Natural 1 into a Natural 20 if you spend the Channel Divinity. The main use of this would be to double your chances of popping back into the fight on death saves. It's not great, granted, but it's playable.</p><p></p><p>Sehanine's Reversal could trigger when you make a saving throw and allow all allies in a small range to also attempt an immediate saving throw if you spend the Channel Divinity. It's not terribly better at helping allies than just using the at-will attack that grants an ally a save except in a few corner cases where most of the party is suffering from a condition, but if it's an immediate reaction, it can still allow other actions, so it could be alright.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 4270460, member: 29014"] That's one option. It would still be a bit swingy to my taste (and of course, better the larger your group is, and mine is rather small). Here are some others I thought of--in all cases, the key was to preserve the flavour of a reversal on a condition while making the feat actually usable: Sehanine's Reversal could trigger on any successful save but require a Wis vs Will attack to land the condition. It's not as likely to actually work when you use it, but you can use it more often, and having an ability you can use in more than 1% of encounters == more fun. Sehanine's Reversal could trigger on a Natural 1 on any save (including death saves) and change the Natural 1 into a Natural 20 if you spend the Channel Divinity. The main use of this would be to double your chances of popping back into the fight on death saves. It's not great, granted, but it's playable. Sehanine's Reversal could trigger when you make a saving throw and allow all allies in a small range to also attempt an immediate saving throw if you spend the Channel Divinity. It's not terribly better at helping allies than just using the at-will attack that grants an ally a save except in a few corner cases where most of the party is suffering from a condition, but if it's an immediate reaction, it can still allow other actions, so it could be alright. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e, Non-Martial Characters, and Limited Feat Choices
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