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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e, Non-Martial Characters, and Limited Feat Choices
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<blockquote data-quote="theNater" data-source="post: 4270889" data-attributes="member: 62560"><p>As far as I can tell, the point of not having racial penalties is to narrow the gap between characters going traditional and characters going against type. Using the same array, assigned the same way, a character whose race matches their class will have a score 2 points higher than someone whose race/class combo doesn't line up so nicely.</p><p></p><p>Contrast with 3rd edition, where someone playing against type is down 4 points(2 for the traditional's bonus and 2 for their own penalty). Playing against type still isn't optimal, but it is much more viable than it used to be.</p><p></p><p></p><p>Nah, she wasn't gimped. The one thing I notice when I look at her build, though, is that both stats that improve reflex defence are on the low side. If either of those were up at the 13+ level, you'd have a couple more feat options as well as some better defenses.</p><p></p><p>And I didn't start taking notes until about halfway through the thread, but I seem to recall the mention of your party fleeing from an Irontooth? And a Fast Runner feat, that worked only on charging and running? Sounds to me like Fast Runner might be a reasonable option for the purposes of fleeing.</p><p></p><p>On the topic of the Dodge Giants feat, I'd like to say that even if the primary foes are the small and medium sized humanoids you mentioned, I'd be very surprised if there weren't at least some large monsters in there. It is a whole dungeon, after all.</p></blockquote><p></p>
[QUOTE="theNater, post: 4270889, member: 62560"] As far as I can tell, the point of not having racial penalties is to narrow the gap between characters going traditional and characters going against type. Using the same array, assigned the same way, a character whose race matches their class will have a score 2 points higher than someone whose race/class combo doesn't line up so nicely. Contrast with 3rd edition, where someone playing against type is down 4 points(2 for the traditional's bonus and 2 for their own penalty). Playing against type still isn't optimal, but it is much more viable than it used to be. Nah, she wasn't gimped. The one thing I notice when I look at her build, though, is that both stats that improve reflex defence are on the low side. If either of those were up at the 13+ level, you'd have a couple more feat options as well as some better defenses. And I didn't start taking notes until about halfway through the thread, but I seem to recall the mention of your party fleeing from an Irontooth? And a Fast Runner feat, that worked only on charging and running? Sounds to me like Fast Runner might be a reasonable option for the purposes of fleeing. On the topic of the Dodge Giants feat, I'd like to say that even if the primary foes are the small and medium sized humanoids you mentioned, I'd be very surprised if there weren't at least some large monsters in there. It is a whole dungeon, after all. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e, Non-Martial Characters, and Limited Feat Choices
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