D&D 4E 4e now?

yorik

First Post
I'm wondering, has anyone made or thought of making up a bunch of rules by compiling what we know of 4e to use in home games? I know there is the death and dying but is there anything else along these lines? Also what about classes?
 

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-Critical rule (no threat range or confirmation, max damage)

-Withdraw is a move action (half speed)

-Charge is a standard action (2.0 DDM charge rules)

-No 5 ft. step

-Half character level as bonus to damage

-No iterative attacks (replaced with feats such as Double Attack, Triple Attack, Cleave, Whirlwind Attack etc)

-Saves become Defences = 10 + half character level + class bonus (fighter +2 to Fort, bard +2 to Ref and Will etc) + ability modifier

-AC = 10 + half character level + Dex + armour + shield (no amulets of natural armour or rings of deflection)

-No flat-footed AC, instead grant opponent combat advantage (+2 to hit)

-2 x Str bonus when wielding a weapon 2-handed

-1 x Str on damage with off-hand

-Buff spells last only the encounter

-Concealment -2 to hit.

-Total concealment -5 to hit

-Any -4 modifier (shooting into melee, large size grapple bonus, Mobility AC bonus ect) is -5

-No DC's for spells, replaced with magic attacks (vs. Defence) = + Half character level + ability modifier

-Second Wind

-No absolutes (fire immunity becomes resist fire of a number appropriate to the creature’s power, and immune poison = +10 to Fort Defenc vs. poison etc)

-Per encounter magic and psionic system

-Saga Skill system
 


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