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4E NPC Classes - has there been any info?
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<blockquote data-quote="Amrynn Moonshadow" data-source="post: 4081808" data-attributes="member: 382"><p>I didn't hate the NPC classes . . . and i'm sad to see them go. the examples you guys used are statistical outliers that only bad GM's would use.</p><p></p><p>I'm pretty sure in a "real" D&D world that a 20 year old wizards apprentice (ie. Wizard lvl 1 or whatever) would get his arse handed to him by a guy who was a blacksmith for 20 years (ie. 45 year old Expert lvl 5 or whatever).</p><p></p><p>That doesn't mean that non PCs will be always getting their butts kicked by non heroes. I thought the aristrocrat was a good class for all of those lords and kings and whatever. A young prince will learn some form of combat, diplomacy and so forth, and probably survive a fight better than a dirt farmer -- yet not be as hearty as a PC (fighterish class) of a similar age and experience level.</p><p></p><p>But it all depends on the type of game and game world that's being run. In my games the PCs were the heroes, but it's not like they lived as Gods in a world of weaklings. (otherwise why the heck would there be any rulers save for PC classes?)</p><p></p><p>My games weren't set up where 5th level parties couldn't just kill entire towns and take all of their stuff.</p><p></p><p>I don't see how 50 year old peasant farmers wouldn't have more skill ranks in nature or ride or whatever than a 1st level ranger or whatever. In my games you get experience from more than just experience point tables. The only way to get better at something doesn't always involve killing random encounters.</p><p></p><p>But perhaps I just have a vastly different point of view on the subject of how towns and game worlds work mechanically.</p></blockquote><p></p>
[QUOTE="Amrynn Moonshadow, post: 4081808, member: 382"] I didn't hate the NPC classes . . . and i'm sad to see them go. the examples you guys used are statistical outliers that only bad GM's would use. I'm pretty sure in a "real" D&D world that a 20 year old wizards apprentice (ie. Wizard lvl 1 or whatever) would get his arse handed to him by a guy who was a blacksmith for 20 years (ie. 45 year old Expert lvl 5 or whatever). That doesn't mean that non PCs will be always getting their butts kicked by non heroes. I thought the aristrocrat was a good class for all of those lords and kings and whatever. A young prince will learn some form of combat, diplomacy and so forth, and probably survive a fight better than a dirt farmer -- yet not be as hearty as a PC (fighterish class) of a similar age and experience level. But it all depends on the type of game and game world that's being run. In my games the PCs were the heroes, but it's not like they lived as Gods in a world of weaklings. (otherwise why the heck would there be any rulers save for PC classes?) My games weren't set up where 5th level parties couldn't just kill entire towns and take all of their stuff. I don't see how 50 year old peasant farmers wouldn't have more skill ranks in nature or ride or whatever than a 1st level ranger or whatever. In my games you get experience from more than just experience point tables. The only way to get better at something doesn't always involve killing random encounters. But perhaps I just have a vastly different point of view on the subject of how towns and game worlds work mechanically. [/QUOTE]
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