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4e One-trick ponies: Why is it the DM's fault about combat grind?
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<blockquote data-quote="Emirikol" data-source="post: 4643262" data-attributes="member: 10638"><p>Like many of you, our group is still having trouble with combat grind. Although the players take a little less time per round than in 3E, the combats are taking a lot longer in terms of rounds. Also, the combats are pretty much decided about an hour into a 2 hour large combat so the remainder of the rounds is just "grinding it out."</p><p></p><p>At first, I thought this was simply due to higher hit points and lower damage amounts, however I'm starting to lean towards a flaw in the system itself: 4e is inherently a one-trick pony system. It encourages the striker, defender, etc. roles maybe a little too much.</p><p></p><p>So, I've been told to suck it up as a DM and ONLY throw encounters at the PC's that coddle this system-encouraged, one-trick behavior. "Minions, lots of minions" has been the answer to everything. I dunno about the rest of you, but as a DM, I find these blame-the-DM for the foreverness of non-coddled encounter comments kind of offensive.</p><p></p><p>If I'm running a scenario, is it the DM's fault if the combats grind on and on and on and on because of the players fell for being pigeonholed into a smaller-than-life role for their 4e character.</p><p></p><p>Wouldn't just a little diversity of skills help this out or is it just "something about the 4e system?"</p><p></p><p>Is having to "just end the combat early" maybe just a crappy way of saying that we need a houserule to bandage a 4e bug?</p><p></p><p>I'm not saying this stuff to pick a fight, because like most, I'm stuck with 4e. It's what my players want to play..but I've just got a couple annoying 4e bugs that I'd like to squash without having to resort to just throwing tons of Mortal Combat minions at the PC's.</p><p></p><p>[edit: does encouraging PC multiclassing help?]</p><p></p><p>Please advise,</p><p></p><p>Jh</p><p></p><p>..</p></blockquote><p></p>
[QUOTE="Emirikol, post: 4643262, member: 10638"] Like many of you, our group is still having trouble with combat grind. Although the players take a little less time per round than in 3E, the combats are taking a lot longer in terms of rounds. Also, the combats are pretty much decided about an hour into a 2 hour large combat so the remainder of the rounds is just "grinding it out." At first, I thought this was simply due to higher hit points and lower damage amounts, however I'm starting to lean towards a flaw in the system itself: 4e is inherently a one-trick pony system. It encourages the striker, defender, etc. roles maybe a little too much. So, I've been told to suck it up as a DM and ONLY throw encounters at the PC's that coddle this system-encouraged, one-trick behavior. "Minions, lots of minions" has been the answer to everything. I dunno about the rest of you, but as a DM, I find these blame-the-DM for the foreverness of non-coddled encounter comments kind of offensive. If I'm running a scenario, is it the DM's fault if the combats grind on and on and on and on because of the players fell for being pigeonholed into a smaller-than-life role for their 4e character. Wouldn't just a little diversity of skills help this out or is it just "something about the 4e system?" Is having to "just end the combat early" maybe just a crappy way of saying that we need a houserule to bandage a 4e bug? I'm not saying this stuff to pick a fight, because like most, I'm stuck with 4e. It's what my players want to play..but I've just got a couple annoying 4e bugs that I'd like to squash without having to resort to just throwing tons of Mortal Combat minions at the PC's. [edit: does encouraging PC multiclassing help?] Please advise, Jh .. [/QUOTE]
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