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4e One-trick ponies: Why is it the DM's fault about combat grind?
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<blockquote data-quote="Cadfan" data-source="post: 4643869" data-attributes="member: 40961"><p>The +2 from Careful Shot and Sure Strike comes at the cost of losing your ability score bonus to damage. Remember the calculation from before, where going from hitting on an 8+ to a 6+ was a 15% damage increase? If you lost more than you gained when you lost your ability score to damage, then it was counterproductive. That's the problem with those powers, they tend to be counterproductive versus the majority of opponents at the majority of levels.</p><p> </p><p>What's even worse is that both the Ranger and the Fighter have another at will who's sole job is to boost damage per round without providing any tactical bonuses. No one can say whether Careful Strike is objectively better than Footwork Lure, because they both do different things. But Careful Strike versus Reaping Strike? That can be analyzed for any given attack bonus, damage, strength modifier, and target AC. And since Reaping Strike often wins, that just makes Careful Strike more irrelevant.</p><p> </p><p>Those attacks actually do come back to life at higher levels if you have enough static bonuses to damage, but their reputation is usually so tarnished by the past two tiers of play that no one gives them a second look.</p><p> </p><p>As for grinding by repeated use of these powers, that's no more likely than is grind from any other worthwhile at will. Every power has some sort of additional benefit besides that of a basic attack. Some are more useful at times than others.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4643869, member: 40961"] The +2 from Careful Shot and Sure Strike comes at the cost of losing your ability score bonus to damage. Remember the calculation from before, where going from hitting on an 8+ to a 6+ was a 15% damage increase? If you lost more than you gained when you lost your ability score to damage, then it was counterproductive. That's the problem with those powers, they tend to be counterproductive versus the majority of opponents at the majority of levels. What's even worse is that both the Ranger and the Fighter have another at will who's sole job is to boost damage per round without providing any tactical bonuses. No one can say whether Careful Strike is objectively better than Footwork Lure, because they both do different things. But Careful Strike versus Reaping Strike? That can be analyzed for any given attack bonus, damage, strength modifier, and target AC. And since Reaping Strike often wins, that just makes Careful Strike more irrelevant. Those attacks actually do come back to life at higher levels if you have enough static bonuses to damage, but their reputation is usually so tarnished by the past two tiers of play that no one gives them a second look. As for grinding by repeated use of these powers, that's no more likely than is grind from any other worthwhile at will. Every power has some sort of additional benefit besides that of a basic attack. Some are more useful at times than others. [/QUOTE]
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4e One-trick ponies: Why is it the DM's fault about combat grind?
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