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4e One-trick ponies: Why is it the DM's fault about combat grind?
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<blockquote data-quote="Rechan" data-source="post: 4643904" data-attributes="member: 54846"><p>And I still contend that hitting more often isn't the solution, and doesn't solve the grind issue. If anything it's a drop in the bucket.</p><p></p><p>Case in point, many people on these boards have pointed out that a grind-causing problem is Clean-up. That is, when it's clear the PCs are going to win, it's clear that the the monster does not pose a significant threat, but there are multiple rounds in the combat left because the monster isn't dead yet (or isn't close to dead yet). For instance, if you have 1-2 artillery monsters who are the last remaining monsters alive, and they're at full health.</p><p></p><p><strong>Even if everyone hit the monster every round</strong>, that's several rounds of uneventful grind, because everyone knows the outcome. It's just watching HP decrease without any excitement. The OP said it himself: "the combats are pretty much decided about an hour into a 2 hour large combat so the remainder of the rounds is just 'grinding it out.'"</p><p></p><p>Not to put words in his mouth, but the OP's point is that the system itself does not prevent grind, and to some extent, it exacerbates it due to design. The responsibility then is on the DM to prevent grinding, and the suggestions how a DM should do that are bandaids that cover the system's flaws, and in some cases are just crappy bandaids.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4643904, member: 54846"] And I still contend that hitting more often isn't the solution, and doesn't solve the grind issue. If anything it's a drop in the bucket. Case in point, many people on these boards have pointed out that a grind-causing problem is Clean-up. That is, when it's clear the PCs are going to win, it's clear that the the monster does not pose a significant threat, but there are multiple rounds in the combat left because the monster isn't dead yet (or isn't close to dead yet). For instance, if you have 1-2 artillery monsters who are the last remaining monsters alive, and they're at full health. [B]Even if everyone hit the monster every round[/B], that's several rounds of uneventful grind, because everyone knows the outcome. It's just watching HP decrease without any excitement. The OP said it himself: "the combats are pretty much decided about an hour into a 2 hour large combat so the remainder of the rounds is just 'grinding it out.'" Not to put words in his mouth, but the OP's point is that the system itself does not prevent grind, and to some extent, it exacerbates it due to design. The responsibility then is on the DM to prevent grinding, and the suggestions how a DM should do that are bandaids that cover the system's flaws, and in some cases are just crappy bandaids. [/QUOTE]
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4e One-trick ponies: Why is it the DM's fault about combat grind?
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