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4e One-trick ponies: Why is it the DM's fault about combat grind?
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<blockquote data-quote="Sadrik" data-source="post: 4645230" data-attributes="member: 14506"><p>To go a little more with the math. (note this is not scientific)</p><p>Assume that there are two fighters, a cleric, a rogue, and a wizard. If 5 party members over make an attack (every round) for 5 rounds, that is 25 attacks (with a 50% hit chance), they hit 12.5 times and do average damage. </p><p></p><p>Level 1-</p><p>Fighter (2 handed) 1d10+4 9.5</p><p>Fighter (sword and shield) 1d8+4 8.5</p><p>Cleric 1d8+4 8.5</p><p>Rogue 1d6+4 7.5 (+7 for sneak attack)</p><p>Wizard 2d4+4 9</p><p></p><p>9.5 + 8.5 +8.5 + 7.5(+7 sneak attack) + 9 +10(average damage for group) +10(average damage for group) = 70 damage</p><p></p><p>5 level 1 goblins have 29*5=145</p><p></p><p>This combat will easily take at least 10 rounds and likely more considering maneuvering and hindering conditions. If each player takes an average of 1 minute and the DM takes an average of 3 minutes, one cycle around the table would take 8 minutes. 10 rounds times 8 is 80 minutes, that is an hour and 20 minutes for 5 goblins. You could probably shave time off of this but it is just an estimate. And these are average times, yes you can have a 30 second round but you could also easily have a 1.5 minute round too.</p><p></p><p>Dropping dailies and encounter powers during this combat would do an extra die or two of damage per player but half of them would miss. So, my guess would be: if dailies and encounters were used, it might increase damage by 20 *maybe* and that is a big maybe. Altogether that might make it take 7 or 8 rounds to kill the 5 goblins while dropping the daily and encounter powers.</p><p></p><p>Level 11-</p><p>Many more variables here but I would suspect that it is similar to first level, the only difference is you have more encounter and daily powers to drop. This means that you can more reliable increase damage. Githzerai soldier have 108*5HP, 540 damage in five rounds (12.5 attacks) seems like a lot of damage. In fact it seems that the amount of HP out scales damage capabilities.</p><p></p><p>Level 21-</p><p>This probably continues a trend of critters outpacing HP to damage.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4645230, member: 14506"] To go a little more with the math. (note this is not scientific) Assume that there are two fighters, a cleric, a rogue, and a wizard. If 5 party members over make an attack (every round) for 5 rounds, that is 25 attacks (with a 50% hit chance), they hit 12.5 times and do average damage. Level 1- Fighter (2 handed) 1d10+4 9.5 Fighter (sword and shield) 1d8+4 8.5 Cleric 1d8+4 8.5 Rogue 1d6+4 7.5 (+7 for sneak attack) Wizard 2d4+4 9 9.5 + 8.5 +8.5 + 7.5(+7 sneak attack) + 9 +10(average damage for group) +10(average damage for group) = 70 damage 5 level 1 goblins have 29*5=145 This combat will easily take at least 10 rounds and likely more considering maneuvering and hindering conditions. If each player takes an average of 1 minute and the DM takes an average of 3 minutes, one cycle around the table would take 8 minutes. 10 rounds times 8 is 80 minutes, that is an hour and 20 minutes for 5 goblins. You could probably shave time off of this but it is just an estimate. And these are average times, yes you can have a 30 second round but you could also easily have a 1.5 minute round too. Dropping dailies and encounter powers during this combat would do an extra die or two of damage per player but half of them would miss. So, my guess would be: if dailies and encounters were used, it might increase damage by 20 *maybe* and that is a big maybe. Altogether that might make it take 7 or 8 rounds to kill the 5 goblins while dropping the daily and encounter powers. Level 11- Many more variables here but I would suspect that it is similar to first level, the only difference is you have more encounter and daily powers to drop. This means that you can more reliable increase damage. Githzerai soldier have 108*5HP, 540 damage in five rounds (12.5 attacks) seems like a lot of damage. In fact it seems that the amount of HP out scales damage capabilities. Level 21- This probably continues a trend of critters outpacing HP to damage. [/QUOTE]
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4e One-trick ponies: Why is it the DM's fault about combat grind?
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