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General Tabletop Discussion
*TTRPGs General
4e One-trick ponies: Why is it the DM's fault about combat grind?
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<blockquote data-quote="Sadrik" data-source="post: 4646323" data-attributes="member: 14506"><p>Fighter (2 handed) 1d10+4 (+2 for reaping) 11.5</p><p>Fighter (sword and shield) 1d8+4 (+2 for cleave) 10.5</p><p>Cleric 1d6+4 (sacred flame) 7.5</p><p>Rogue 1d6+4 (+2 for sly flourish) 9.5 (+7 for sneak attack)</p><p>Wizard 2d4+4 (magic missile) 9</p><p></p><p>Each round if they hit with everything (including a sneak attack): 55</p><p>But they have an approximate 50% hit rate turning it into: 27.5</p><p></p><p>Without sneak attack these drop to: 48/24</p><p></p><p>If you count a sneak attack every other round that averages the damage to 27.5+24=51.5/2=25.75 (we'll call it 26 for simplicity)</p><p></p><p>And again 5 level 1 goblin skirmishers have 29*5= 145</p><p></p><p>145/26= minimum 6 rounds.</p><p></p><p>6 rounds * 8 Minutes = 48 Minutes minimum to kill 5 goblins</p><p></p><p>Assumptions:</p><p>All PCs survive and all monster die</p><p>50% hit rate</p><p>Sneak attack every other round</p><p>No overkill (2 HP left and hit for 10 damage)</p><p>No maneuvering without an attack</p><p>No status effects</p><p></p><p>The last three will definitely increase rounds.</p><p></p><p>If you level the PCs up to level 2 and they go against 5 Kobold dragonshields they have 36*5=180 and damage does not go up. It seems monster HPs go up faster than PC damage.</p><p></p><p>YMMV</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4646323, member: 14506"] Fighter (2 handed) 1d10+4 (+2 for reaping) 11.5 Fighter (sword and shield) 1d8+4 (+2 for cleave) 10.5 Cleric 1d6+4 (sacred flame) 7.5 Rogue 1d6+4 (+2 for sly flourish) 9.5 (+7 for sneak attack) Wizard 2d4+4 (magic missile) 9 Each round if they hit with everything (including a sneak attack): 55 But they have an approximate 50% hit rate turning it into: 27.5 Without sneak attack these drop to: 48/24 If you count a sneak attack every other round that averages the damage to 27.5+24=51.5/2=25.75 (we'll call it 26 for simplicity) And again 5 level 1 goblin skirmishers have 29*5= 145 145/26= minimum 6 rounds. 6 rounds * 8 Minutes = 48 Minutes minimum to kill 5 goblins Assumptions: All PCs survive and all monster die 50% hit rate Sneak attack every other round No overkill (2 HP left and hit for 10 damage) No maneuvering without an attack No status effects The last three will definitely increase rounds. If you level the PCs up to level 2 and they go against 5 Kobold dragonshields they have 36*5=180 and damage does not go up. It seems monster HPs go up faster than PC damage. YMMV [/QUOTE]
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4e One-trick ponies: Why is it the DM's fault about combat grind?
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