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4e One-trick ponies: Why is it the DM's fault about combat grind?
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<blockquote data-quote="FireLance" data-source="post: 4646516" data-attributes="member: 3424"><p>Average damage for the two-handed fighter (<em>reaping strike</em>):</p><p>60% 1d10+4 (9.5), 40% 4 = 7.3</p><p></p><p>Average damage for the one-handed fighter (<em>cleave</em>):</p><p>[Assumptions: has a cleave target 50% of the time and has attack bonus from cleric 50% of the time]</p><p>1/4 * 60% 1d8+4 (8.5) + 1/4 * 70% 1d8+4 (8.5) + 1/4 * 60% 1d8+4+4 (12.5) + 1/4 + 70% 1d8+4+4 (12.5) = 6.825</p><p></p><p>Average damage for the rogue (<em>piercing strike</em>):</p><p>[Assumptions: has combat advantage 50% of the time]</p><p>1/2 * 80% 1d4+2d6+4 (13.5) + 1/2 * 70% 1d4+4 (6.5) = 7.675</p><p></p><p>Average damage for the cleric (<em>lance of faith</em>):</p><p>50% 1d8+4 (8.5) = 4.25</p><p></p><p>Average damage for the wizard (<em>scorching burst</em> or <em>magic missile</em>):</p><p>[Assumptions: 50% of the time, can use <em>scorching burst</em> to affect 2 goblins, otherwise uses <em>magic missile</em>]</p><p>1/2 * 50% 1d6+4 * 2 (7.5 * 2) + 1/2 50% 2d4+4 (9) = 6</p><p></p><p>Average damage output for one round of combat: 32.05</p><p></p><p>Total hit points of 5 goblin warriors: 145</p><p></p><p>Average time taken to defeat five goblin warriors: 4.52 rounds</p><p></p><p>This is about a round less than the earlier estimate.</p><p></p><p>If the rogue maneuvers so that he can get combat advantage every round, his average damage per round increases by 3.125 to 10.8.</p><p></p><p>Assuming this also allows him to grant the one-handed weapon fighter combat advantage 50% of the time, this also increases his average damage per round by 0.525 to 7.35.</p><p></p><p>This increases the party's average damage output per round to 35.7, which will allow them to defeat the five goblin warriors in an average of about 4.06 rounds.</p><p></p><p>The above analysis also does not take into account the effect of feats such as Backstabber, Weapon Focus, and proficiency with a superior weapon which would add to the party's damage, and racial abilities and encounter powers, which the party really has no reason to avoid using.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4646516, member: 3424"] Average damage for the two-handed fighter ([I]reaping strike[/I]): 60% 1d10+4 (9.5), 40% 4 = 7.3 Average damage for the one-handed fighter ([I]cleave[/I]): [Assumptions: has a cleave target 50% of the time and has attack bonus from cleric 50% of the time] 1/4 * 60% 1d8+4 (8.5) + 1/4 * 70% 1d8+4 (8.5) + 1/4 * 60% 1d8+4+4 (12.5) + 1/4 + 70% 1d8+4+4 (12.5) = 6.825 Average damage for the rogue ([I]piercing strike[/I]): [Assumptions: has combat advantage 50% of the time] 1/2 * 80% 1d4+2d6+4 (13.5) + 1/2 * 70% 1d4+4 (6.5) = 7.675 Average damage for the cleric ([I]lance of faith[/I]): 50% 1d8+4 (8.5) = 4.25 Average damage for the wizard ([I]scorching burst[/I] or [I]magic missile[/I]): [Assumptions: 50% of the time, can use [I]scorching burst[/I] to affect 2 goblins, otherwise uses [I]magic missile[/I]] 1/2 * 50% 1d6+4 * 2 (7.5 * 2) + 1/2 50% 2d4+4 (9) = 6 Average damage output for one round of combat: 32.05 Total hit points of 5 goblin warriors: 145 Average time taken to defeat five goblin warriors: 4.52 rounds This is about a round less than the earlier estimate. If the rogue maneuvers so that he can get combat advantage every round, his average damage per round increases by 3.125 to 10.8. Assuming this also allows him to grant the one-handed weapon fighter combat advantage 50% of the time, this also increases his average damage per round by 0.525 to 7.35. This increases the party's average damage output per round to 35.7, which will allow them to defeat the five goblin warriors in an average of about 4.06 rounds. The above analysis also does not take into account the effect of feats such as Backstabber, Weapon Focus, and proficiency with a superior weapon which would add to the party's damage, and racial abilities and encounter powers, which the party really has no reason to avoid using. [/QUOTE]
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4e One-trick ponies: Why is it the DM's fault about combat grind?
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