4e Online Group Saturdays 6 PM EST

EugeneZ

First Post
I am starting a Dark Sun campaign to replace a two-and-a-half-years-long campaign we just ended and we are looking for a fifth player. We prefer interesting characters, don't like railroading, and like plot that doesn't get in the characters' way. Interested? Read on to learn more about our group.

We are very forgiving to those new to 4e and Fantasy Grounds (so feel free to apply), but we do love the 4e rules and follow them closely, while still allowing that not every rule makes sense in every situation. Breaking the rules is fine as long as it's for a good cause, like drama, action, or entertainment.

We're definitely looking for a new friend here, so expect to become part of a group that loves to chatter about games and other nonsense going on in our lives (but we keep that to a minimum during the game). We're between 20-35 years of age, and we, uh, don't exactly watch our tongues, so be prepared for some potentially offensive dialogue, since we're extremely care-free about that sort of thing. We use Fantasy Grounds for the gameplay, Mumble for voice, and, occassionally, Skype. You'll need all three, but all three are free.

Feel free to post questions here so I only need to answer them once, but if you want to apply please send an e-mail to eugene.zar@gmail.com. Tell us a little about yourself and what you're looking for in a game. Be sure to include your Skype name (if you don't have it, its free) so that we can chat.
 

log in or register to remove this ad


Fantasy Grounds has three licenses: Lite, Full, and Ultimate. Lite can't host, but can connect to a host running Full. ANYONE can connect to a host running Ultimate, even people who install Fantasy Grounds without a license. Hence it's free, but only if you play with someone who has an Ultimate license, like me.

We've already started, we're a few sessions in. Someone quit on us right as we were starting.
 


Yes, though the only day we can play is Saturday, so if two people or myself (since I'm the GM) can't play on a given Saturday, we skip it. Without having much sample data for this particular group, I'd guess we'll play every 3/4 Saturdays.
 

I may be interested, but I was curious how the whole online gaming thing actually works in practice. I have an offline group, but adding a online group is something I've been curious about but I wanted to see how it compares.
 

Sorry, we're actually no longer looking, the slot has been filled. Best way to sate your curiosity is to join a group, but meanwhile this might help:

It's quite a bit different from tabletop, at least for us. There's a lot more focus on character details and RP since people are a lot more comfortable RPing their character in a chat box. Combat is faster and less tedious because there's so much automation and other tools available at your fingertips.
 

Thank you for getting back to me and please keep me in mind if something comes open.

Thank you for the input too. I was actually thinking of getting the full license for Fantasy Grounds to play around with it and either join a game or make something. From what I could see, it seems well done and the automation would be very helpful. One last question if you don't mind since you have been using it. Have you played with making your own adjustments to the rules sets? I made up a 4E Modern game that we use for somethings and I was wondering if it could be adapted for that without extensive programming experience.
Thank you.
 

FG is extensible via XML and Lua. You don't need to know how to program Lua, it's very easy to learn. But some understanding of XML and computer programming in some language is kind of neccessary unless you feel like climbing a very steep learning curve. I don't think you need "extensive" knowledge. You just need to be comfortable in a programming environment.

Smiteworks has put together an awesome library that documents how to make your own rulesets. Since you're modifying 4E, you'll have an easier time of it. Your first step would be to unpack the default 4e ruleset as a starting point and then modify it to suit your needs. This involves purchasing the software and finding the 4e.pak file and using winzip or something similar to unzip it into the rulesets directory. There's a bit more to it than that but it should get you started.

There are many people on the forums who are very helpful to newbie modders, so if you run into trouble, even something simple that you fear people won't appreciate you asking about, post it anyway and in my experience as long as you say you're new to the whole experience, you'll get lots of help and advice.
 

I Know your full up for this go round. But drop me a line if you need someone or start a new game. i'm on the east coast and like the staturday timeing.

Thanks.
 

Remove ads

Top