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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e - Opportunity for DMs to Take Your Power Back
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<blockquote data-quote="AffableVagrant" data-source="post: 3817230" data-attributes="member: 55446"><p>That's a really good point. WoW seems (not to knock its players) to offer the lowest common denominator of dungeon crawls. I've only played WoW a few hours and I immediately found myself furiously clicking through the pointless character interactions so I could move on to the next XP farm. The story wasn't a fun part of the game, it was an irritating cut scene that was eating into my hack time. The P2P interaction was incidental. For the most part, I didn't care about anything that was going on around me unless some guy I knew wanted to go raid a cave with me. If it wasn't massively multiplayer, I'd hardly even notice the difference.</p><p></p><p>Tabletop RPGs can be like this, but not when they're being run well. Player interaction is crucial. D&D also allows for creative problem solving that has nothing to do with fighting. I can't count the number of inside jokes and bragging stories that have developed out of my D&D games, but I can't think of one for any computer/console game (and I've played plenty). </p><p></p><p>To summarize my rant: If tabletop RPGs are going to survive, I think the flexibility of a DM and the priceless social interaction should be stressed as the one thing videogames don't (and maybe never will) have. For these reasons, Gleemax and the DDI Tabletop sound like a great ideas, and I'm really excited to see this work for D&D and all its fans.</p></blockquote><p></p>
[QUOTE="AffableVagrant, post: 3817230, member: 55446"] That's a really good point. WoW seems (not to knock its players) to offer the lowest common denominator of dungeon crawls. I've only played WoW a few hours and I immediately found myself furiously clicking through the pointless character interactions so I could move on to the next XP farm. The story wasn't a fun part of the game, it was an irritating cut scene that was eating into my hack time. The P2P interaction was incidental. For the most part, I didn't care about anything that was going on around me unless some guy I knew wanted to go raid a cave with me. If it wasn't massively multiplayer, I'd hardly even notice the difference. Tabletop RPGs can be like this, but not when they're being run well. Player interaction is crucial. D&D also allows for creative problem solving that has nothing to do with fighting. I can't count the number of inside jokes and bragging stories that have developed out of my D&D games, but I can't think of one for any computer/console game (and I've played plenty). To summarize my rant: If tabletop RPGs are going to survive, I think the flexibility of a DM and the priceless social interaction should be stressed as the one thing videogames don't (and maybe never will) have. For these reasons, Gleemax and the DDI Tabletop sound like a great ideas, and I'm really excited to see this work for D&D and all its fans. [/QUOTE]
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4e - Opportunity for DMs to Take Your Power Back
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