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[4e] OSR Clone
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<blockquote data-quote="GreyLord" data-source="post: 7615984" data-attributes="member: 4348"><p>Some wording changes, that HAD to be made.</p><p></p><p>Prayers, Spells, Tricks, powers, etc = CAS = Combat Action System</p><p>Burst = Explosive</p><p>Blast = Explosive []</p><p>Shift = Move</p><p>Healing Surge = Healing Reaction</p><p>Bloodied = Injured</p><p>Range=Range</p><p>Melee=Melee</p><p>Burst Area = Block within number</p><p>Area Wall = Block line</p><p>Any line which lists weapon but not a melee means a melee weapon with someone attacking with it</p><p>Hit - Damage Type</p><p>Second Wind=Reinvigoration</p><p>Damage Types = Acid, Frost/ice fire, lightning, poison, Sonic, Necromatic, Angelic, Psychological (or Psychodelic...haven't decided).</p><p></p><p>This will NOT be included in the final document or anywhere in the document. I will not include the terms as 4e has it as that skirts too close to the edge for me (already stretching it far closer than I like in some areas). It has to be based more on the OGL rather than 4e in some areas. Some terms just have to be flat out renamed something else and mean something slightly different.</p><p></p><p>A prime example is move. There is no shift or push, it is just moving. This is then defined as when done outside of a move action, it will be defined in the power whether and opportunity attack can be used against a creature that is moved by a CAS. Unless the CAS defines it being able to be hit by an Attack of Opportunity, it cannot be.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 7615984, member: 4348"] Some wording changes, that HAD to be made. Prayers, Spells, Tricks, powers, etc = CAS = Combat Action System Burst = Explosive Blast = Explosive [] Shift = Move Healing Surge = Healing Reaction Bloodied = Injured Range=Range Melee=Melee Burst Area = Block within number Area Wall = Block line Any line which lists weapon but not a melee means a melee weapon with someone attacking with it Hit - Damage Type Second Wind=Reinvigoration Damage Types = Acid, Frost/ice fire, lightning, poison, Sonic, Necromatic, Angelic, Psychological (or Psychodelic...haven't decided). This will NOT be included in the final document or anywhere in the document. I will not include the terms as 4e has it as that skirts too close to the edge for me (already stretching it far closer than I like in some areas). It has to be based more on the OGL rather than 4e in some areas. Some terms just have to be flat out renamed something else and mean something slightly different. A prime example is move. There is no shift or push, it is just moving. This is then defined as when done outside of a move action, it will be defined in the power whether and opportunity attack can be used against a creature that is moved by a CAS. Unless the CAS defines it being able to be hit by an Attack of Opportunity, it cannot be. [/QUOTE]
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