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[4e] OSR Clone
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<blockquote data-quote="GreyLord" data-source="post: 7615991" data-attributes="member: 4348"><p style="text-align: center">Half-Elf</p><p></p><p>Ability Scores = +2 Constitution, + 2 Charisma or +2 Wisdom</p><p>Size – Medium Bonus - Infravision</p><p>Speed – 6 (30 Feet)</p><p>Languages – Common, Elfin, Choice of one other</p><p>Skill Bonuses = +2 Diplomacy, +2 Insight</p><p></p><p>Vagabond Experience – At Character creation when you choose a class, you can choose a third anytime CAS. This comes from another class other than your primary class that you have chosen. You can use this CAS as an encounter CAS.</p><p>Half-Elf Blood – You can choose Feats which have Human or Elf as a pre-requisite</p><p>Wanderer’s Diplomatic Envoy – Grant friends within 10 squares of you a +1 to their Diplomacy Checks</p><p>Half-Elf Inspiration – Gain the Half-Elf Inspiration Encounter Power below.</p><p>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________</p><p>Half Elf Inspiration– You can use Half Elf Inspiration as an encounter CAS. At character creation a Player must choose whether this breath is composed of Acid, Frost/Ice, Fire, Electrical/Lightning, or Poison</p><p>Encounter CAS – Half Elf Inspiration – Minor Action –Explosive 5</p><p>Target – You or a friend in the Blast</p><p>Effect – You or the friend can gain one of the following effects</p><p>-make a saving throw, +2 to their next attack roll, move up to 2 squares, or +4 on their next skill check. All effects must be resolved within the next round.</p><p>______________________________________________________________________________</p><p></p><p></p><p style="text-align: center">Half-Ogre</p><p></p><p>Ability Scores = +2 Strength, +2 Constitution</p><p>Size – Medium</p><p>Speed – 6 (30 Feet)</p><p>Languages – Common, Dwarfen or Giant</p><p>Skill Bonuses = +2 Athletics, +2 Knowledge (Nature)</p><p></p><p>Half-Ogre’s Wild Living – Gain +1 Bonus to Will Saving Throws</p><p>Half-Ogre Outcast Physique – Roll twice when you make an Athletics choice and choose which result to use.</p><p>Giantish Heritage – Use the Giantish Heritage encounter Power below.</p><p>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________</p><p>Giantish Heritage– You can use Giantish Heritage as an encounter CAS. </p><p>Encounter CAS – Giantish Heritage – Minor Action –Personal</p><p>Effect – You gain DR 5 to all damage for one round.</p><p>Increase DR by +5 (so DR 10 at 11th level) every 10 levels.</p><p>______________________________________________________________________________</p><p></p><p style="text-align: center">Half-Orc</p><p></p><p>Ability Scores = +2 Strength, +2 Dexterity</p><p>Size – Medium Bonus - Infravision</p><p>Speed – 6 (30 Feet)</p><p>Languages – Common, Orcish</p><p>Skill Bonuses = +Endurance, +2 Intimidate</p><p></p><p>Half-Orc Constitution – When you are first injured (lose over ½ HP) during an encounter gain 5 temporary Hitpoints. This increases by 5 every 10 levels (so regain 10 HP at 11th level, etc).</p><p>Half-Orc Charge - +2 to speed when charging</p><p>Savage the Wound – Gain the Savage the Wound Encounter CAS listed below.</p><p>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________</p><p>Savage the Wound– You can use Savage the Wound as an encounter CAS. </p><p>Encounter CAS – Savage the Wound – Free Action –Personal</p><p>Target – You Hit another creature in combat</p><p>Effect – You deal 1 [W] more damage from a weapon, or if it is not from a weapon an extra 1d8 damage.</p><p>______________________________________________________________________________</p><p>Alternative – A Player may choose to be a full on Orc. If so, this character is shunned by most of the populace and disliked by most of the people. This should have an obvious effect on roleplaying. If a Player chooses this option, they do not get +2 Dexterity and instead gain a +2 Constitution. In addition they do not gain the Savage the wound Encounter power, do not gain Half-Orc Constitution or Half-Orc Charge. Instead they gain </p><p>Orc Warrior Reaction – Once per encounter, when hit in combat they can make an immediate reactionary attack by making one free melee attack on the thing that hit them.</p><p></p><p style="text-align: center">Halfling</p><p></p><p>Ability Scores = +2 Dexterity, +2 Charisma</p><p>Size – Small</p><p>Speed – 5 (25 Feet)</p><p>Languages – Common, Choice of one more</p><p>Skill Bonuses = +2 Acrobatics, +2 Stealth, +2 Open Locks, +2 Disable Device, +2 Perception, +2 Sleight of Hand</p><p></p><p>Fearless - +5 to Fear Saving Throws</p><p>Slipping Through -+2 AC when an opportunity attack is made against you</p><p>Halfling’s Luck – gain the Halfling’s Luck Encounter Power listed below.</p><p>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________</p><p>Halfling’s Luck– You can use Halfling’s Luck as an encounter CAS. </p><p>Encounter CAS – Halfling’s Luck – Immediate Reaction –Personal</p><p>Effect – When you are hit by an attack you can force the thing or enemy that hit you to reroll. They must use this reroll to recalculate whether they actually hit you.</p><p>______________________________________________________________________________</p><p></p><p style="text-align: center">Human</p><p></p><p>Ability Scores = +2 to one ability score of the player’s choice</p><p>Size – Medium</p><p>Speed – 6 (30 Feet)</p><p>Languages – Common, Choice of one more</p><p>Gain a Bonus Skill and a Bonus Feat.</p><p>Gain a +1 Bonus to your Fortitude, Reflex and Will Saves.</p><p></p><p>Gain a bonus Anytime CAS from your primary class OR gain the Human resiliency Encounter CAS.</p><p>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________</p><p>Human REsiliency– You can use Human Resiliency as an encounter CAS. </p><p>Encounter CAS – Human Resiliency – Immediate Reaction –Personal</p><p>Trigger – When you fail a save or miss with an attack.</p><p>Effect – add +4 to that attack or save and recalculate to see if you actually made the saving throw or hit with the attack.</p><p>______________________________________________________________________________</p><p></p><p></p><p style="text-align: center">Terroth (Dark Descendants)</p><p></p><p>Known as Half-Demons and the like, these poor souls are thought to be the descendants of a pairing of some demi-human or human creature and the beings of darkness. The opposite of Descendants, they are known by many slang terms. Terroth is just one of many various slang words used in reference to this race, but officially they are Descendants of Planar creatures, but unlike the Descendants (listed above), their ancestors come from a more dark and sinister origin.</p><p></p><p>Ability Scores = +2 Intelligence, +2 Charisma</p><p>Size – Medium Bonus Infravision</p><p>Speed – 6 (30 Feet)</p><p>Languages – Common, Choice of one more</p><p>Skill Bonuses = +2 Bluff, +2 Stealth, </p><p></p><p>Dark Bloodlust- +1 to attack rolls against an injured opponent</p><p>Burning Desires – Gain DR 5+1/2 level to Fire damage</p><p>Dark Vengeance – Gain the Dark Vengeance Encounter Power listed below.</p><p></p><p>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬________________________________________________________</p><p>Dark Vengeance– You can use Dark Vengeance as an encounter CAS. </p><p>Encounter CAS – Dark Vengeance – Minor Action – Personal</p><p>Trigger – You are hit by an enemy.</p><p>Effect – Gain +1 to hit that enemy on your next attack. If you hit you add your CHA to the damage.</p><p>______________________________________________________________________________</p><p></p><p></p><p style="text-align: center">WereKin</p><p></p><p>Ability Scores = +2 Strength, +2 Wisdom</p><p>Size – Medium Bonus Infravision</p><p>Speed – 6 (30 Feet)</p><p>Languages – Common, Choice of one more</p><p>Skill Bonuses = +2 Athletics, +2 Endurance </p><p></p><p>Wolf Hybrid – Use the Wolf Hybrid Power listed below</p><p>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬________________________________________________________</p><p>Wolf Hybrid– You can use Wolf Hybrid as an encounter CAS. This changes your appearance from a human with wolflike features to a complete humanoid cross between a werewolf/wolf and human</p><p>Encounter CAS – Wolf Hybrid – Minor Action – Personal</p><p>Requirement – You are Injured (have lost ½ of your Hitpoints).</p><p>Effect – +2 to your damage rolls and regenerate 2 Hitpoints each round. This lasts until the end of the encounter or combat</p><p>Gain +2 HP to regeneration every 10 levels (so regenerate 4 HP/round at 11th level…etc).</p><p>______________________________________________________________________________</p><p></p><p></p><p>Alternative…instead of being a descendant of werewolves, may be a descendant of Weretigers with the following abilities.</p><p>Ability Scores = +2 Dexterity, +2 Wisdom</p><p>Size – Medium Bonus Infravision</p><p>Speed – 6 (30 Feet)</p><p>Languages – Common, Choice of one more</p><p>Skill Bonuses = +2 Acrobatics, +2 Stealth</p><p></p><p>Tiger Hybrid – Use the Tiger Hybrid Power listed below</p><p>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬________________________________________________________</p><p>Tiger Hybrid– You can use Tiger Hybrid as an encounter CAS. This changes your appearance from a human with Catlike features to a complete humanoid cross between a weretiger/tiger and human</p><p>Encounter CAS – Tiger Hybrid – Minor Action – Personal</p><p>Requirement – You are Injured (have lost ½ of your Hitpoints).</p><p>Effect – You gain +2 speed and get a +1 to your Reflex Saving throws. You also gain +1 to your Armor Class. This lasts until the end of the combat or the encounter.</p><p>_____________________________________________________________________________</p><p></p><p style="text-align: center">Dark Elf</p><p></p><p>Ability Scores = +2 Dexterity, +2 Wisdom or Charisma</p><p>Size – Medium Bonus Infravision</p><p>Speed – 6 (30 Feet)</p><p>Languages – Common, Choice of Elfin or Dark Speech</p><p>Skill Bonuses = +2 Intimidate, +2 Stealth</p><p></p><p>Sphere of Darkness – Gain the ability to cast a sphere of Darkness as an Encounter ability</p><p>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬________________________________________________________</p><p>Sphere of Darkness– You can use Sphere of Darkness as an encounter CAS. </p><p>Encounter CAS – Sphere of Darkness – Minor Action – Close Explosive 1</p><p>Effect – All creatures in the sphere are blinded until they leave it. This sphere lasts for the rest of the encounter or combat. You are immune to this effect.</p><p>_____________________________________________________________________________</p></blockquote><p></p>
[QUOTE="GreyLord, post: 7615991, member: 4348"] [CENTER]Half-Elf[/CENTER] Ability Scores = +2 Constitution, + 2 Charisma or +2 Wisdom Size – Medium Bonus - Infravision Speed – 6 (30 Feet) Languages – Common, Elfin, Choice of one other Skill Bonuses = +2 Diplomacy, +2 Insight Vagabond Experience – At Character creation when you choose a class, you can choose a third anytime CAS. This comes from another class other than your primary class that you have chosen. You can use this CAS as an encounter CAS. Half-Elf Blood – You can choose Feats which have Human or Elf as a pre-requisite Wanderer’s Diplomatic Envoy – Grant friends within 10 squares of you a +1 to their Diplomacy Checks Half-Elf Inspiration – Gain the Half-Elf Inspiration Encounter Power below. ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________ Half Elf Inspiration– You can use Half Elf Inspiration as an encounter CAS. At character creation a Player must choose whether this breath is composed of Acid, Frost/Ice, Fire, Electrical/Lightning, or Poison Encounter CAS – Half Elf Inspiration – Minor Action –Explosive 5 Target – You or a friend in the Blast Effect – You or the friend can gain one of the following effects -make a saving throw, +2 to their next attack roll, move up to 2 squares, or +4 on their next skill check. All effects must be resolved within the next round. ______________________________________________________________________________ [CENTER]Half-Ogre[/CENTER] Ability Scores = +2 Strength, +2 Constitution Size – Medium Speed – 6 (30 Feet) Languages – Common, Dwarfen or Giant Skill Bonuses = +2 Athletics, +2 Knowledge (Nature) Half-Ogre’s Wild Living – Gain +1 Bonus to Will Saving Throws Half-Ogre Outcast Physique – Roll twice when you make an Athletics choice and choose which result to use. Giantish Heritage – Use the Giantish Heritage encounter Power below. ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________ Giantish Heritage– You can use Giantish Heritage as an encounter CAS. Encounter CAS – Giantish Heritage – Minor Action –Personal Effect – You gain DR 5 to all damage for one round. Increase DR by +5 (so DR 10 at 11th level) every 10 levels. ______________________________________________________________________________ [CENTER]Half-Orc[/CENTER] Ability Scores = +2 Strength, +2 Dexterity Size – Medium Bonus - Infravision Speed – 6 (30 Feet) Languages – Common, Orcish Skill Bonuses = +Endurance, +2 Intimidate Half-Orc Constitution – When you are first injured (lose over ½ HP) during an encounter gain 5 temporary Hitpoints. This increases by 5 every 10 levels (so regain 10 HP at 11th level, etc). Half-Orc Charge - +2 to speed when charging Savage the Wound – Gain the Savage the Wound Encounter CAS listed below. ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________ Savage the Wound– You can use Savage the Wound as an encounter CAS. Encounter CAS – Savage the Wound – Free Action –Personal Target – You Hit another creature in combat Effect – You deal 1 [W] more damage from a weapon, or if it is not from a weapon an extra 1d8 damage. ______________________________________________________________________________ Alternative – A Player may choose to be a full on Orc. If so, this character is shunned by most of the populace and disliked by most of the people. This should have an obvious effect on roleplaying. If a Player chooses this option, they do not get +2 Dexterity and instead gain a +2 Constitution. In addition they do not gain the Savage the wound Encounter power, do not gain Half-Orc Constitution or Half-Orc Charge. Instead they gain Orc Warrior Reaction – Once per encounter, when hit in combat they can make an immediate reactionary attack by making one free melee attack on the thing that hit them. [CENTER]Halfling[/CENTER] Ability Scores = +2 Dexterity, +2 Charisma Size – Small Speed – 5 (25 Feet) Languages – Common, Choice of one more Skill Bonuses = +2 Acrobatics, +2 Stealth, +2 Open Locks, +2 Disable Device, +2 Perception, +2 Sleight of Hand Fearless - +5 to Fear Saving Throws Slipping Through -+2 AC when an opportunity attack is made against you Halfling’s Luck – gain the Halfling’s Luck Encounter Power listed below. ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________ Halfling’s Luck– You can use Halfling’s Luck as an encounter CAS. Encounter CAS – Halfling’s Luck – Immediate Reaction –Personal Effect – When you are hit by an attack you can force the thing or enemy that hit you to reroll. They must use this reroll to recalculate whether they actually hit you. ______________________________________________________________________________ [CENTER]Human[/CENTER] Ability Scores = +2 to one ability score of the player’s choice Size – Medium Speed – 6 (30 Feet) Languages – Common, Choice of one more Gain a Bonus Skill and a Bonus Feat. Gain a +1 Bonus to your Fortitude, Reflex and Will Saves. Gain a bonus Anytime CAS from your primary class OR gain the Human resiliency Encounter CAS. ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________ Human REsiliency– You can use Human Resiliency as an encounter CAS. Encounter CAS – Human Resiliency – Immediate Reaction –Personal Trigger – When you fail a save or miss with an attack. Effect – add +4 to that attack or save and recalculate to see if you actually made the saving throw or hit with the attack. ______________________________________________________________________________ [CENTER]Terroth (Dark Descendants)[/CENTER] Known as Half-Demons and the like, these poor souls are thought to be the descendants of a pairing of some demi-human or human creature and the beings of darkness. The opposite of Descendants, they are known by many slang terms. Terroth is just one of many various slang words used in reference to this race, but officially they are Descendants of Planar creatures, but unlike the Descendants (listed above), their ancestors come from a more dark and sinister origin. Ability Scores = +2 Intelligence, +2 Charisma Size – Medium Bonus Infravision Speed – 6 (30 Feet) Languages – Common, Choice of one more Skill Bonuses = +2 Bluff, +2 Stealth, Dark Bloodlust- +1 to attack rolls against an injured opponent Burning Desires – Gain DR 5+1/2 level to Fire damage Dark Vengeance – Gain the Dark Vengeance Encounter Power listed below. ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬________________________________________________________ Dark Vengeance– You can use Dark Vengeance as an encounter CAS. Encounter CAS – Dark Vengeance – Minor Action – Personal Trigger – You are hit by an enemy. Effect – Gain +1 to hit that enemy on your next attack. If you hit you add your CHA to the damage. ______________________________________________________________________________ [CENTER]WereKin[/CENTER] Ability Scores = +2 Strength, +2 Wisdom Size – Medium Bonus Infravision Speed – 6 (30 Feet) Languages – Common, Choice of one more Skill Bonuses = +2 Athletics, +2 Endurance Wolf Hybrid – Use the Wolf Hybrid Power listed below ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬________________________________________________________ Wolf Hybrid– You can use Wolf Hybrid as an encounter CAS. This changes your appearance from a human with wolflike features to a complete humanoid cross between a werewolf/wolf and human Encounter CAS – Wolf Hybrid – Minor Action – Personal Requirement – You are Injured (have lost ½ of your Hitpoints). Effect – +2 to your damage rolls and regenerate 2 Hitpoints each round. This lasts until the end of the encounter or combat Gain +2 HP to regeneration every 10 levels (so regenerate 4 HP/round at 11th level…etc). ______________________________________________________________________________ Alternative…instead of being a descendant of werewolves, may be a descendant of Weretigers with the following abilities. Ability Scores = +2 Dexterity, +2 Wisdom Size – Medium Bonus Infravision Speed – 6 (30 Feet) Languages – Common, Choice of one more Skill Bonuses = +2 Acrobatics, +2 Stealth Tiger Hybrid – Use the Tiger Hybrid Power listed below ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬________________________________________________________ Tiger Hybrid– You can use Tiger Hybrid as an encounter CAS. This changes your appearance from a human with Catlike features to a complete humanoid cross between a weretiger/tiger and human Encounter CAS – Tiger Hybrid – Minor Action – Personal Requirement – You are Injured (have lost ½ of your Hitpoints). Effect – You gain +2 speed and get a +1 to your Reflex Saving throws. You also gain +1 to your Armor Class. This lasts until the end of the combat or the encounter. _____________________________________________________________________________ [CENTER]Dark Elf[/CENTER] Ability Scores = +2 Dexterity, +2 Wisdom or Charisma Size – Medium Bonus Infravision Speed – 6 (30 Feet) Languages – Common, Choice of Elfin or Dark Speech Skill Bonuses = +2 Intimidate, +2 Stealth Sphere of Darkness – Gain the ability to cast a sphere of Darkness as an Encounter ability ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬________________________________________________________ Sphere of Darkness– You can use Sphere of Darkness as an encounter CAS. Encounter CAS – Sphere of Darkness – Minor Action – Close Explosive 1 Effect – All creatures in the sphere are blinded until they leave it. This sphere lasts for the rest of the encounter or combat. You are immune to this effect. _____________________________________________________________________________ [/QUOTE]
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