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[4e] OSR Clone
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<blockquote data-quote="GreyLord" data-source="post: 7615997" data-attributes="member: 4348"><p>Choose 3 of the following Class CAS’s to use</p><p>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________</p><p>Boost – Faith adds to your ability</p><p>Encounter CAS – Boost CAS –Free Action - Personal</p><p>Effect – Get a +1 to your next Attack or Saving Throw</p><p>_______________________________________________________________________________________________</p><p></p><p></p><p>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________</p><p>Turn Undead – Turning Undead</p><p>Encounter CAS – Turn Undead –Standard Action-Close Explosive 2</p><p>Attack – WIS vs. WILL</p><p>Target – Every undead creature in the Explosion</p><p>Hit = 1d10+WIS and move targets 3+CHA squares. Target is immobilized until the end of your next turn.</p><p>Increase to Explosive 5 at 11th level and Explosive 8 at 21st level. Increase damage to 2d10+WIS at 5th level, 3d10+WIS at 11th level, 4d10+WIS at 15th level, 5d10+WIS at 21st level, 6d10+WIS at 25th level and +1d10 dmg every 5 levels thereafter.</p><p>___________________________________________________________________________________________________</p><p></p><p></p><p>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________</p><p>Destroy Undead – </p><p>Encounter – Melee Weapon –Standard Action </p><p>Attack – WIS vs. Will</p><p>Target – One Undead Creature</p><p>Hit = 2[W]+STR and move target 3+CON squares. Target cannot move and is immobilized until the end of your next turn.</p><p>Miss – Half Damage</p><p>Increase this to 3[W]+WIS at 11th level and 4[W]+WIS at 21st level. Increase by 1[W] every 10 levels.</p><p>___________________________________________________________________________________________</p><p></p><p>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________</p><p>Divine Words of Healing – Speaking a Divine Word a Cleric can heal friends</p><p>Encounter – Divine Word of Healing – Minor Action – Close Burst 5 </p><p>Special – You can use this two times in an encounter. This increases to three times when you are 16th level.</p><p>Target – You or an ally</p><p>Effect = Target gains 1d6 Hitpoints and can spend a Healing surge</p><p>Increase the range to Close burst 10 at 11th level and Close Burst 15 at 21st level. This increases by 5 every 10 levels. Increase amount healed to 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th, 5d6 at 21st, and 6d6 at 26th level. Increase amount healed by 1d6 every 5 levels thereafter.</p><p>___________________________________________________________________________________________________</p><p></p><p>After you have chosen, choose two of the level 1 Anytime CAS’s</p><p></p><p><strong><p style="text-align: center">Level 1 Clerical Anytime CAS</p><p></strong>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________</p><p>Faith Ray – Spear of light lances out to smite your enemies</p><p>At Will CAS – Faith Ray-Holy Symbol –Standard Action-Range 5</p><p>Attack – WIS vs. Reflex</p><p>Target – One Creature</p><p>Hit = 1d8+WIS and one ally gets +2 to their next attack against the same target</p><p>Increase this to 2d8+WIS at 21st level.</p><p></p><p>_________________________________________________________________________________________</p><p></p><p></p><p></p><p>___________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________</p><p>Cleric’s Shield – Attack to add to your defense</p><p>At Will CAS – Weapon –Standard Action</p><p>Attack – STR vs. AC</p><p>Target – One Creature</p><p>Hit = 1[W]+STR and you or an ally get +1 to your AC until the end of your next turn.</p><p>Increase this to 2[W]+STR at 21st level.</p><p>_________________________________________________________________________________________</p><p></p><p>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________</p><p>Clerical Brand – Mark an enemy</p><p>At Will CAS – Weapon –Standard Action </p><p>Attack – STR vs. AC</p><p>Target – One Creature</p><p>Hit = 1[W]+STR and within 5 squares of you an ally gains a bonus equal to your STR to their melee attack rolls against the same target until the end of your next turn.</p><p>Increase this to 2[W]+STR at 21st level.</p><p>____________________________________________________________________________________________</p><p></p><p>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________</p><p>Clerical Flame Lance – Basic attack all characters can make</p><p>At Will CAS – Holy Symbol –Standard Action-Range 5</p><p>Attack – WIS vs. Reflex</p><p>Target – One Creature</p><p>Hit = 1d6+WIS and one ally gains temporary Hitpoints that are equal to half your level+CHA OR can instead choose to try to make a Saving Throw.</p><p>Increase this to 2[W]+STR at 21st level.</p><p>_______________________________________________________________________________________</p><p></p><p></p><p>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________</p><p>Cleric of the STorms – Choose this if you want a weather worshipper</p><p>At Will CAS – Weapon –Standard Action </p><p>Attack –WIS vs. AC</p><p>Target – One Creature</p><p>Hit = 1[W]+WIS and you or an ally that is within 5 squares of you gain a bonus equal to your CON to the damage of their next damage roll to that same target.</p><p>Increase this to 2[W]+WIS at 21st level.</p><p>_____________________________________________________________________________________</p><p></p><p>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________</p><p>Furious Fighting Clerical Brand –</p><p>At Will CAS – Weapon –Standard Action </p><p>Attack – WIS vs. AC</p><p>Target – One Creature</p><p>Hit = 1[W]+WIS and you or an ally can make a saving throw</p><p>Increase this to 2[W]+WIS at 21st level.</p><p>______________________________________________________________________________________</p><p></p><p>__________________________________________________________</p><p>Clerical Light Spell – Light up an area</p><p>At Will CAS – Situational CAS –Minor Action-Melee 1</p><p>Target – An object or an unoccupied square</p><p>Hit = Light emits from the target that fills every square (and it) within 4 squares of it (explosive 4) with a very bright light that illuminates the area. You can end the light as a free action. It lasts for one hour or until you cast it again.</p><p>Increase this to 2[W]+STR at 21st level.</p><p>____________________________________________________________________________________</p></blockquote><p></p>
[QUOTE="GreyLord, post: 7615997, member: 4348"] Choose 3 of the following Class CAS’s to use ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________ Boost – Faith adds to your ability Encounter CAS – Boost CAS –Free Action - Personal Effect – Get a +1 to your next Attack or Saving Throw _______________________________________________________________________________________________ ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________ Turn Undead – Turning Undead Encounter CAS – Turn Undead –Standard Action-Close Explosive 2 Attack – WIS vs. WILL Target – Every undead creature in the Explosion Hit = 1d10+WIS and move targets 3+CHA squares. Target is immobilized until the end of your next turn. Increase to Explosive 5 at 11th level and Explosive 8 at 21st level. Increase damage to 2d10+WIS at 5th level, 3d10+WIS at 11th level, 4d10+WIS at 15th level, 5d10+WIS at 21st level, 6d10+WIS at 25th level and +1d10 dmg every 5 levels thereafter. ___________________________________________________________________________________________________ ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________ Destroy Undead – Encounter – Melee Weapon –Standard Action Attack – WIS vs. Will Target – One Undead Creature Hit = 2[W]+STR and move target 3+CON squares. Target cannot move and is immobilized until the end of your next turn. Miss – Half Damage Increase this to 3[W]+WIS at 11th level and 4[W]+WIS at 21st level. Increase by 1[W] every 10 levels. ___________________________________________________________________________________________ ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________ Divine Words of Healing – Speaking a Divine Word a Cleric can heal friends Encounter – Divine Word of Healing – Minor Action – Close Burst 5 Special – You can use this two times in an encounter. This increases to three times when you are 16th level. Target – You or an ally Effect = Target gains 1d6 Hitpoints and can spend a Healing surge Increase the range to Close burst 10 at 11th level and Close Burst 15 at 21st level. This increases by 5 every 10 levels. Increase amount healed to 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th, 5d6 at 21st, and 6d6 at 26th level. Increase amount healed by 1d6 every 5 levels thereafter. ___________________________________________________________________________________________________ After you have chosen, choose two of the level 1 Anytime CAS’s [B][CENTER]Level 1 Clerical Anytime CAS[/CENTER][/B] ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________ Faith Ray – Spear of light lances out to smite your enemies At Will CAS – Faith Ray-Holy Symbol –Standard Action-Range 5 Attack – WIS vs. Reflex Target – One Creature Hit = 1d8+WIS and one ally gets +2 to their next attack against the same target Increase this to 2d8+WIS at 21st level. _________________________________________________________________________________________ ___________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________ Cleric’s Shield – Attack to add to your defense At Will CAS – Weapon –Standard Action Attack – STR vs. AC Target – One Creature Hit = 1[W]+STR and you or an ally get +1 to your AC until the end of your next turn. Increase this to 2[W]+STR at 21st level. _________________________________________________________________________________________ ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________ Clerical Brand – Mark an enemy At Will CAS – Weapon –Standard Action Attack – STR vs. AC Target – One Creature Hit = 1[W]+STR and within 5 squares of you an ally gains a bonus equal to your STR to their melee attack rolls against the same target until the end of your next turn. Increase this to 2[W]+STR at 21st level. ____________________________________________________________________________________________ ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________ Clerical Flame Lance – Basic attack all characters can make At Will CAS – Holy Symbol –Standard Action-Range 5 Attack – WIS vs. Reflex Target – One Creature Hit = 1d6+WIS and one ally gains temporary Hitpoints that are equal to half your level+CHA OR can instead choose to try to make a Saving Throw. Increase this to 2[W]+STR at 21st level. _______________________________________________________________________________________ ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________ Cleric of the STorms – Choose this if you want a weather worshipper At Will CAS – Weapon –Standard Action Attack –WIS vs. AC Target – One Creature Hit = 1[W]+WIS and you or an ally that is within 5 squares of you gain a bonus equal to your CON to the damage of their next damage roll to that same target. Increase this to 2[W]+WIS at 21st level. _____________________________________________________________________________________ ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________ Furious Fighting Clerical Brand – At Will CAS – Weapon –Standard Action Attack – WIS vs. AC Target – One Creature Hit = 1[W]+WIS and you or an ally can make a saving throw Increase this to 2[W]+WIS at 21st level. ______________________________________________________________________________________ __________________________________________________________ Clerical Light Spell – Light up an area At Will CAS – Situational CAS –Minor Action-Melee 1 Target – An object or an unoccupied square Hit = Light emits from the target that fills every square (and it) within 4 squares of it (explosive 4) with a very bright light that illuminates the area. You can end the light as a free action. It lasts for one hour or until you cast it again. Increase this to 2[W]+STR at 21st level. ____________________________________________________________________________________ [/QUOTE]
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