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<blockquote data-quote="GreyLord" data-source="post: 7615998" data-attributes="member: 4348"><p>You can pick ONE CAS from each category as you level up (So one encounter and one Daily CAS at character creation, and then one CAS each time it is offered to you on leveling up).</p><p></p><p><strong><p style="text-align: center">Clerical Level 1 Encounter CAS</p><p></strong>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________</p><p>Cause Fear –</p><p>Encounter CAS – Holy Symbol –Standard Action-Range 10</p><p>Attack – WIS vs. Will</p><p>Target – One Creature</p><p>Hit = Target movies it’s speed + your CHA away from you. Opportunity attacks can be made against it in this move. It avoids unsafe squares and difficult terrain if possible</p><p>______________________________________________________________________________________</p><p></p><p></p><p>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________</p><p>Radiant Glow –</p><p>Encounter CAS – Holy Symbol –Standard Action-Close Explosive [3]</p><p>Attack – WIS vs. Reflex</p><p>Target – Every enemy in the explosion</p><p>Hit = 1d8+WOS and allies in it gain +2 to attack rolls until the end of your next turn.</p><p>_____________________________________________________________________________________________</p><p></p><p></p><p>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________</p><p>Thundering Hit –</p><p>Encounter CAS – Weapon –Standard Action</p><p> Attack – STR vs. AC</p><p>Target – One Creature</p><p>Hit = 1[W]+STR and target is dazed until the end of your next turn.</p><p>___________________________________________________________________________________________</p><p></p><p></p><p></p><p></p><p>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________</p><p>Healing Attack –</p><p>Encounter CAS – Weapon –Standard Action</p><p> Attack – STR vs. AC</p><p>Target – One Creature</p><p>Hit = 2[W]+STR and target marked until end o fyour next turn</p><p>Effect – Range 5 – One ally can spend a healing surge</p><p>______________________________________________________________________________________</p><p></p><p></p><p>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________</p><p>Exploding Sun –</p><p>Encounter CAS – Weapon –Standard Action</p><p> Attack – WIS vs. AC</p><p>Target – One Creature</p><p>Hit = 1[W]+WIS </p><p>Effect – Range 5 – One ally can make a saving throw and gains 5 temporary Hitpoints</p><p>__________________________________________________________________________________________</p><p></p><p></p><p>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________</p><p>Sunlight Boon –</p><p>Encounter CAS – Holy Symbol –Standard Action- Close Explosive 2</p><p>Attack – WIS vs. Will</p><p>Target – You or an ally in the burst</p><p>Effect = Can make a saving thrown with a +2 bonus</p><p>_____________________________________________________________________________________________</p><p></p><p></p><p></p><p>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________</p><p>Storming Steel –</p><p>Encounter CAS – Weapon –Standard Action-Range 10</p><p>Attack – WIS vs. AC</p><p>Target – One Creature</p><p>Hit = 2[W]+WIS </p><p>Effect – Next hit against that target deals 3 extra damage if from you or an ally</p><p>___________________________________________________________________________________</p><p></p><p></p><p>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________</p><p>Create Water –</p><p>Encounter CAS – Holy Symbol –Standard Action-Melee 1</p><p>Target – Empty container up to a gallon in size</p><p>Effect = Fill container with water.</p><p>_____________________________________________________________________________________</p><p></p><p></p><p></p><p><strong><p style="text-align: center">Cleric Level 1 Daily CAS</p><p></strong>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________</p><p>Flaming Vengeance –</p><p>Daily CAS – Weapon –Standard Action-Melee</p><p>Attack – STR vs. AC</p><p>Target – One Creature</p><p>Hit = 2[W]+STR and target takes an ongoing 5 damage (save ends)</p><p>Miss – Half Damage</p><p>Special – If target attacks it can try to make a saving throw to stop the ongoing damage</p><p>________________________________________________________________________________________</p><p></p><p></p><p>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________</p><p>Healing Hope –</p><p>Daily CAS – Holy Symbol –Standard Action-Close Explosive 3</p><p>Attack – WIS vs. Will</p><p>Target – Every enemy in Explosion</p><p>Hit = Targets are weakened until the end of its next turn</p><p>Effect – You and any allies in the burst can heal 5 hitpoints and gain 5 temporary hitpoints.</p><p>_____________________________________________________________________________________________</p><p></p><p></p><p>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________</p><p>Light Cascade –</p><p>Daily CAS – Holy Symbol –Standard Action-Range 10</p><p>Attack – WIS vs. Will</p><p>Target – One Creature</p><p>Hit = 3d8+WIS and target is vulnerable 5 to all your attacks (can end it by making a save)</p><p>Miss – Half damage</p><p>_________________________________________________________________________________</p><p></p><p>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________</p><p>Divinity Guardian –</p><p>Daily CAS – Holy Symbol –Standard Action-Range 5</p><p>Effect = This creates a Guardian within 1 square of the range. It is a Guardian of that space. It last until the end of the encounter. Any one that ends it’s turn adjacent to the Guardian is attacked. The Guardian makes a WIS vs. Fortitude attack (using your WIS) and deals 1d8+WIS if it hits it’s intended target.</p><p>_____________________________________________________________________________________</p><p></p><p></p><p></p><p>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________</p><p>Holy Shield –</p><p>Daily CAS – Weapon –Standard Action-Close Explosive 1</p><p>Attack – WIS vs. Will</p><p>Target – One Creature</p><p>Hit = 1[W]+WIS</p><p>Effect = +2 Bonus to all defenses to you and any ally within 2 squares of you for the rest of the encounter</p><p>_________________________________________________________________________________________</p><p></p><p></p><p></p><p>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________</p><p>Aspect of War –</p><p>Daily CAS – Weapon –Standard Action</p><p>Attack – WIS vs. Will</p><p>Target – One Creature</p><p>Hit = 1[W]+WIS</p><p>Effect – You gain 10 Temporary Hitpoints. You also get +1 to your attack rolls. This lasts until the end of the encounter. Any enemy that ends up adjacent to you takes your CON in Angelic Damage. </p><p>___________________________________________________________________________________________</p><p></p><p></p><p>____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________</p><p>Balance Scales of Judgement –</p><p>Daily CAS – Weapon –Standard Action</p><p>Attack – WIS vs. AC</p><p>Target – One Creature</p><p>Hit = 2[W]+WIS and when an ally misses the target you can use a free action to enable a reroll</p><p>Miss – Half Damage</p><p>_______________________________________________________________________________________</p></blockquote><p></p>
[QUOTE="GreyLord, post: 7615998, member: 4348"] You can pick ONE CAS from each category as you level up (So one encounter and one Daily CAS at character creation, and then one CAS each time it is offered to you on leveling up). [B][CENTER]Clerical Level 1 Encounter CAS[/CENTER][/B] ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________ Cause Fear – Encounter CAS – Holy Symbol –Standard Action-Range 10 Attack – WIS vs. Will Target – One Creature Hit = Target movies it’s speed + your CHA away from you. Opportunity attacks can be made against it in this move. It avoids unsafe squares and difficult terrain if possible ______________________________________________________________________________________ ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________ Radiant Glow – Encounter CAS – Holy Symbol –Standard Action-Close Explosive [3] Attack – WIS vs. Reflex Target – Every enemy in the explosion Hit = 1d8+WOS and allies in it gain +2 to attack rolls until the end of your next turn. _____________________________________________________________________________________________ ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________ Thundering Hit – Encounter CAS – Weapon –Standard Action Attack – STR vs. AC Target – One Creature Hit = 1[W]+STR and target is dazed until the end of your next turn. ___________________________________________________________________________________________ ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________ Healing Attack – Encounter CAS – Weapon –Standard Action Attack – STR vs. AC Target – One Creature Hit = 2[W]+STR and target marked until end o fyour next turn Effect – Range 5 – One ally can spend a healing surge ______________________________________________________________________________________ ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________ Exploding Sun – Encounter CAS – Weapon –Standard Action Attack – WIS vs. AC Target – One Creature Hit = 1[W]+WIS Effect – Range 5 – One ally can make a saving throw and gains 5 temporary Hitpoints __________________________________________________________________________________________ ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________ Sunlight Boon – Encounter CAS – Holy Symbol –Standard Action- Close Explosive 2 Attack – WIS vs. Will Target – You or an ally in the burst Effect = Can make a saving thrown with a +2 bonus _____________________________________________________________________________________________ ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________ Storming Steel – Encounter CAS – Weapon –Standard Action-Range 10 Attack – WIS vs. AC Target – One Creature Hit = 2[W]+WIS Effect – Next hit against that target deals 3 extra damage if from you or an ally ___________________________________________________________________________________ ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________ Create Water – Encounter CAS – Holy Symbol –Standard Action-Melee 1 Target – Empty container up to a gallon in size Effect = Fill container with water. _____________________________________________________________________________________ [B][CENTER]Cleric Level 1 Daily CAS[/CENTER][/B] ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________ Flaming Vengeance – Daily CAS – Weapon –Standard Action-Melee Attack – STR vs. AC Target – One Creature Hit = 2[W]+STR and target takes an ongoing 5 damage (save ends) Miss – Half Damage Special – If target attacks it can try to make a saving throw to stop the ongoing damage ________________________________________________________________________________________ ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________ Healing Hope – Daily CAS – Holy Symbol –Standard Action-Close Explosive 3 Attack – WIS vs. Will Target – Every enemy in Explosion Hit = Targets are weakened until the end of its next turn Effect – You and any allies in the burst can heal 5 hitpoints and gain 5 temporary hitpoints. _____________________________________________________________________________________________ ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________ Light Cascade – Daily CAS – Holy Symbol –Standard Action-Range 10 Attack – WIS vs. Will Target – One Creature Hit = 3d8+WIS and target is vulnerable 5 to all your attacks (can end it by making a save) Miss – Half damage _________________________________________________________________________________ ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________ Divinity Guardian – Daily CAS – Holy Symbol –Standard Action-Range 5 Effect = This creates a Guardian within 1 square of the range. It is a Guardian of that space. It last until the end of the encounter. Any one that ends it’s turn adjacent to the Guardian is attacked. The Guardian makes a WIS vs. Fortitude attack (using your WIS) and deals 1d8+WIS if it hits it’s intended target. _____________________________________________________________________________________ ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________ Holy Shield – Daily CAS – Weapon –Standard Action-Close Explosive 1 Attack – WIS vs. Will Target – One Creature Hit = 1[W]+WIS Effect = +2 Bonus to all defenses to you and any ally within 2 squares of you for the rest of the encounter _________________________________________________________________________________________ ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________ Aspect of War – Daily CAS – Weapon –Standard Action Attack – WIS vs. Will Target – One Creature Hit = 1[W]+WIS Effect – You gain 10 Temporary Hitpoints. You also get +1 to your attack rolls. This lasts until the end of the encounter. Any enemy that ends up adjacent to you takes your CON in Angelic Damage. ___________________________________________________________________________________________ ____________________¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬__________________________________________________________ Balance Scales of Judgement – Daily CAS – Weapon –Standard Action Attack – WIS vs. AC Target – One Creature Hit = 2[W]+WIS and when an ally misses the target you can use a free action to enable a reroll Miss – Half Damage _______________________________________________________________________________________ [/QUOTE]
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