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<blockquote data-quote="Arctic Wolf" data-source="post: 5960985" data-attributes="member: 6686199"><p>(1) This is very true and while I haven't DMed for 3.5, I have looked through their MMs and did wonder how you made monsters xD.</p><p> </p><p>(2) Racial powers are nice and I would like to expand on them too. Currently I am still in the process of making an origin myth to help with this process- will prolly post this to see what everyone thinks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />.</p><p> </p><p>(3) This was very helpful and I hope to continue with this trend. I do sorta like the D&DN way but might modify it slightly. We will see.</p><p> </p><p>(4) This is one of the things I wish would of translated to next. There are just some actions that shouldn't be used for a standard action. I was thinking of naming them Main Action, Sub Action, and Move action. Still though that is just my little quirk heh.</p><p> </p><p>True that. It was nice to see groups just going and going.</p><p> </p><p>Also as a sub note, what if you would be able to regain 2 of the *charges* I was talking about earlier by taking a short rest? This sorta makes them like a combination of encounter and daily design. What do you think about that?</p><p> </p><p> </p><p>Last note heh. Since I do like how they are making the math smaller, what if I changed it so that you don't get a prof bonus with weapons and it was baked into the class? Also here is what I would want to change the dmg to:</p><p> </p><p>Unarmed- mod dmg</p><p>One-Handed Simple- 1d4 + mod</p><p>Two-Handed Simple- 1d6 + mod</p><p>One-Handed Military & Exotic- 1d8 + mod</p><p>Two-Handed Military & Exotic- 1d10 + mod</p><p> </p><p>I was thinking this way so that when you get a weapon specialization feat it would do something special and increase the dmg die by 1. Also was thinking that when you duel-wielded, you can atk with both weapons and this would sorta balance out with feats. I haven't come up with any specific but I would make it so that 2 handed feats have more of a bonus with effects then 1 handed ones.</p></blockquote><p></p>
[QUOTE="Arctic Wolf, post: 5960985, member: 6686199"] (1) This is very true and while I haven't DMed for 3.5, I have looked through their MMs and did wonder how you made monsters xD. (2) Racial powers are nice and I would like to expand on them too. Currently I am still in the process of making an origin myth to help with this process- will prolly post this to see what everyone thinks :p. (3) This was very helpful and I hope to continue with this trend. I do sorta like the D&DN way but might modify it slightly. We will see. (4) This is one of the things I wish would of translated to next. There are just some actions that shouldn't be used for a standard action. I was thinking of naming them Main Action, Sub Action, and Move action. Still though that is just my little quirk heh. True that. It was nice to see groups just going and going. Also as a sub note, what if you would be able to regain 2 of the *charges* I was talking about earlier by taking a short rest? This sorta makes them like a combination of encounter and daily design. What do you think about that? Last note heh. Since I do like how they are making the math smaller, what if I changed it so that you don't get a prof bonus with weapons and it was baked into the class? Also here is what I would want to change the dmg to: Unarmed- mod dmg One-Handed Simple- 1d4 + mod Two-Handed Simple- 1d6 + mod One-Handed Military & Exotic- 1d8 + mod Two-Handed Military & Exotic- 1d10 + mod I was thinking this way so that when you get a weapon specialization feat it would do something special and increase the dmg die by 1. Also was thinking that when you duel-wielded, you can atk with both weapons and this would sorta balance out with feats. I haven't come up with any specific but I would make it so that 2 handed feats have more of a bonus with effects then 1 handed ones. [/QUOTE]
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