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<blockquote data-quote="Arctic Wolf" data-source="post: 5975447" data-attributes="member: 6686199"><p>Hey all, sorry I haven't been paying attention to this thread in a long time. Just got busy with my friends getting married and their pet dying <img src="http://www.enworld.org/forum/images/smilies/cry.png" class="smilie" loading="lazy" alt=":.-(" title="Cry :.-(" data-shortname=":.-(" />(luckily not at the same time), so been outta it for awhile. So what I get so far from this thread is the following:</p><p> </p><p>Likes- Action points</p><p>Monster and Encounter Design</p><p>Gods and Artifacts</p><p>Class Roles</p><p>Edition Language (specifically standard/move/minor action)</p><p>Racial Powers</p><p> </p><p>Debatable- Skill Challenges</p><p>Healing Surges</p><p>Magic Items</p><p> </p><p>Dislikes- Movement aka diagonals</p><p>Locking Down your Character too much</p><p>Too many options aka feats, etc.</p><p>Too much errata</p><p>Tracking Conditions</p><p> </p><p> </p><p>I agree with this list and ask you, does anything else need to be added to it and what do you think we should do to improve it? I know a few of you have already given suggestions but I want to hear from others. Also, I pose a few questions to you:</p><p> </p><p>Do you think some themes could be used in a way to multiclass?</p><p> </p><p>Do you agree with D&DN approach on capping ability scores and each ability score being it's own defense or do you prefer 4e's?</p><p> </p><p>What is the difference between a sorceror and a wizard to you? </p><p> </p><p>Do you think that the bard, paladin, assassin, and druid can stand alone as classes or would make better themes?</p><p> </p><p>And to finish this off, while I do like multiple settings since they give a distinct feeling to a game, I still feel like they are a bit distracting. What I propose is a sort of timeline that could connect them and make it seem more alive as a universe. Each setting could be a different era of the universe. That is my opininon at least and would love to hear yours.</p></blockquote><p></p>
[QUOTE="Arctic Wolf, post: 5975447, member: 6686199"] Hey all, sorry I haven't been paying attention to this thread in a long time. Just got busy with my friends getting married and their pet dying :.-((luckily not at the same time), so been outta it for awhile. So what I get so far from this thread is the following: Likes- Action points Monster and Encounter Design Gods and Artifacts Class Roles Edition Language (specifically standard/move/minor action) Racial Powers Debatable- Skill Challenges Healing Surges Magic Items Dislikes- Movement aka diagonals Locking Down your Character too much Too many options aka feats, etc. Too much errata Tracking Conditions I agree with this list and ask you, does anything else need to be added to it and what do you think we should do to improve it? I know a few of you have already given suggestions but I want to hear from others. Also, I pose a few questions to you: Do you think some themes could be used in a way to multiclass? Do you agree with D&DN approach on capping ability scores and each ability score being it's own defense or do you prefer 4e's? What is the difference between a sorceror and a wizard to you? Do you think that the bard, paladin, assassin, and druid can stand alone as classes or would make better themes? And to finish this off, while I do like multiple settings since they give a distinct feeling to a game, I still feel like they are a bit distracting. What I propose is a sort of timeline that could connect them and make it seem more alive as a universe. Each setting could be a different era of the universe. That is my opininon at least and would love to hear yours. [/QUOTE]
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