Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e/Other Mechanics You Like
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arctic Wolf" data-source="post: 5976447" data-attributes="member: 6686199"><p>What do you think about the hit die hp mechanic that is going on in D&DN?</p><p> </p><p></p><p> </p><p>Well I guess we want themes to be involved on different levels. While I was a fan of picking what sorta class you wanted to be aka ex infernal warlock, I think themes would be a better way to do this. This way the theme would cover all the specific features and abilities that class could learn while the base class could focus on other things like iconic abilties or something. All in all I want themes to be part of the game and not an add-on.</p><p> </p><p></p><p> </p><p>I agree with what you say hear and flatter math is usually always good for everyone.</p><p> </p><p></p><p> </p><p>Pretty much agree with you on this and I have a few ideas to toss around. First off, I do like the PF bloodline feats and think sorcerers should have something like that and the higher in level they get, the closer they are able to get to actually becoming what thier bloodline is related to and should only have specific powers related to that creature.</p><p> </p><p>I think the wizard should have to specialize with the theme it wants, necromancer, illusionist, etc; and it can also pick spells from other specializations as it levels instead of having a billion spells. That would be my way to nerf them from being overpowered too much.</p><p> </p><p>Also my last thing to add here is I do think there should be a limit of spells that you have, but you have unlimited at-wills. I think we should combine encounters and dailies. For example, lets say at lvl1 you can make 5 at-will spells into dailies. Then every short rest you regain 2 of them back and when you run out you are out for the day. How does that work?</p><p> </p><p></p><p> </p><p>The only one I am having trouble with is the assassin as it's own class. Maybe you could enlighten me on why you think it deserves it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Arctic Wolf, post: 5976447, member: 6686199"] What do you think about the hit die hp mechanic that is going on in D&DN? Well I guess we want themes to be involved on different levels. While I was a fan of picking what sorta class you wanted to be aka ex infernal warlock, I think themes would be a better way to do this. This way the theme would cover all the specific features and abilities that class could learn while the base class could focus on other things like iconic abilties or something. All in all I want themes to be part of the game and not an add-on. I agree with what you say hear and flatter math is usually always good for everyone. Pretty much agree with you on this and I have a few ideas to toss around. First off, I do like the PF bloodline feats and think sorcerers should have something like that and the higher in level they get, the closer they are able to get to actually becoming what thier bloodline is related to and should only have specific powers related to that creature. I think the wizard should have to specialize with the theme it wants, necromancer, illusionist, etc; and it can also pick spells from other specializations as it levels instead of having a billion spells. That would be my way to nerf them from being overpowered too much. Also my last thing to add here is I do think there should be a limit of spells that you have, but you have unlimited at-wills. I think we should combine encounters and dailies. For example, lets say at lvl1 you can make 5 at-will spells into dailies. Then every short rest you regain 2 of them back and when you run out you are out for the day. How does that work? The only one I am having trouble with is the assassin as it's own class. Maybe you could enlighten me on why you think it deserves it? :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e/Other Mechanics You Like
Top