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D&D Older Editions, OSR, & D&D Variants
[4e] Paladin (feat) advice needed
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<blockquote data-quote="Nastra" data-source="post: 6824788" data-attributes="member: 6814984"><p>Hey, friendly neighborhood cybard (Isolde) here! You're not the only one worried about bringing in the DPR or burst damage! That's why I'm focusing on attack granting/attack bonuses and dmg buffs. Especially since I'm used to being in offense heavy parties (warlord/rogue, ranger/grappler monk FTW). </p><p></p><p>So to help inform your decision here's what I'm planning to build towards. And since we're the only melee dudes we're going to be next to each other a lot in this best case scenerios.</p><p></p><p>Staying power:</p><p>Scale armor. Shield. Lots of Con. And probably toughness if I can squeeze it in.</p><p></p><p>Enabling: Blunder. Victorious Smite. Any power that slides party members with agile opprotunist which is most likely only going to be you. (Shout of Triumph, Scorpion's Claw Strike, Illusory Erasure.) So pweety please take agile opprotunist <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />!</p><p></p><p>Buffs: Mostly attack and damage. Valrous Bard has three abilities that do this. Also thinking of multiclassing paladin to get wrath of the gods. +charisma to damage for the whole encounter is too tasty even if the range is a bit short. Lef me know if you're cool with me doing this. Maybe Seth trains her in your paladiny ways?</p><p></p><p>Soft Control: Slides to set up our flanks and shove enemies into hazardous terrian or zones. Psychic lock with githyanki silver weapon and psychic implement powers for constant -2 attack rolls to assist in your defender routine.</p><p></p><p>So now that you know what I'm planning this should give you some context. Here's my opinions:</p><p></p><p>Ranger is probably the best choice... Mostly because disruptive strike and attacks on the run don't need two melee weapons. Seriously, disruptive strike is a beyond silly power. And Attacks on the Run needs no explanation. Having our ranger and you having those powers is powerful, even if a bit redundant. Because let's be honest I don't think he's skipping out on those.</p><p></p><p>Buuuut, if you don't want to step on any toes, Barbarian is a competetive option. Curtain of Steel is amazing. Even non-thaneborns get it. You trade in the sure fire trigger and attack debuff for a sudden burst of damage for those that obey your mark. Afterwards you can upgrade to Hurricane of Blades. Oak Hammer Rage or White Tiger Rage are good defendery level 9 dailys if you want to continue poaching powers.</p><p></p><p>And of course there is considering using two-hander for a bit more dmg if you're not opposed to losing 2 AC. But, as we all know weapon dice start to matter less and less as static damage increases.</p><p></p><p>But whatever you do please get agile opprotunist <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Nastra, post: 6824788, member: 6814984"] Hey, friendly neighborhood cybard (Isolde) here! You're not the only one worried about bringing in the DPR or burst damage! That's why I'm focusing on attack granting/attack bonuses and dmg buffs. Especially since I'm used to being in offense heavy parties (warlord/rogue, ranger/grappler monk FTW). So to help inform your decision here's what I'm planning to build towards. And since we're the only melee dudes we're going to be next to each other a lot in this best case scenerios. Staying power: Scale armor. Shield. Lots of Con. And probably toughness if I can squeeze it in. Enabling: Blunder. Victorious Smite. Any power that slides party members with agile opprotunist which is most likely only going to be you. (Shout of Triumph, Scorpion's Claw Strike, Illusory Erasure.) So pweety please take agile opprotunist :)! Buffs: Mostly attack and damage. Valrous Bard has three abilities that do this. Also thinking of multiclassing paladin to get wrath of the gods. +charisma to damage for the whole encounter is too tasty even if the range is a bit short. Lef me know if you're cool with me doing this. Maybe Seth trains her in your paladiny ways? Soft Control: Slides to set up our flanks and shove enemies into hazardous terrian or zones. Psychic lock with githyanki silver weapon and psychic implement powers for constant -2 attack rolls to assist in your defender routine. So now that you know what I'm planning this should give you some context. Here's my opinions: Ranger is probably the best choice... Mostly because disruptive strike and attacks on the run don't need two melee weapons. Seriously, disruptive strike is a beyond silly power. And Attacks on the Run needs no explanation. Having our ranger and you having those powers is powerful, even if a bit redundant. Because let's be honest I don't think he's skipping out on those. Buuuut, if you don't want to step on any toes, Barbarian is a competetive option. Curtain of Steel is amazing. Even non-thaneborns get it. You trade in the sure fire trigger and attack debuff for a sudden burst of damage for those that obey your mark. Afterwards you can upgrade to Hurricane of Blades. Oak Hammer Rage or White Tiger Rage are good defendery level 9 dailys if you want to continue poaching powers. And of course there is considering using two-hander for a bit more dmg if you're not opposed to losing 2 AC. But, as we all know weapon dice start to matter less and less as static damage increases. But whatever you do please get agile opprotunist :D [/QUOTE]
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[4e] Paladin (feat) advice needed
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