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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[4e] Paladin (feat) advice needed
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<blockquote data-quote="Nibelung" data-source="post: 6828294" data-attributes="member: 74499"><p>Just because I have not seem this addressed in the topic yet. Just from start, I want to remind you of two little rules: </p><p></p><p>1) If you suddenly need to make an Athletics check, you can remove the shield with a Standard action, and while you will lose defenses, you will also lose the penalty for the check. So, buy a bunch of mundane Heavy Shields (going to be cost irrelevant soon) and don't mind if one of them get off from a pit of get lost into the river. </p><p></p><p>2) You have the option to switch your armor from Plate (+8 AC, -2 skills) to Scale (+7 AC, no skill penalty). Depends if you believe the physical check will be more relevant than +1 AC.</p><p></p><p>Other than that, we can look what you can get with gear: </p><p></p><p>For Climbing, a mundane Climber's Kit adds +2 (untyped) to your check. Boots of Spider Climbing (level 5, PHB) gives you climb speed once per day. Catstep Boots (Level 3, PHB) gives you +5 to a single Athletics check once a day. Might be a broader (and cheaper) option. </p><p></p><p>If Adventurer's Vault is on the table even as a suggestion, there is a level 1 item (Floating Shield) that basically means you can't drown.</p></blockquote><p></p>
[QUOTE="Nibelung, post: 6828294, member: 74499"] Just because I have not seem this addressed in the topic yet. Just from start, I want to remind you of two little rules: 1) If you suddenly need to make an Athletics check, you can remove the shield with a Standard action, and while you will lose defenses, you will also lose the penalty for the check. So, buy a bunch of mundane Heavy Shields (going to be cost irrelevant soon) and don't mind if one of them get off from a pit of get lost into the river. 2) You have the option to switch your armor from Plate (+8 AC, -2 skills) to Scale (+7 AC, no skill penalty). Depends if you believe the physical check will be more relevant than +1 AC. Other than that, we can look what you can get with gear: For Climbing, a mundane Climber's Kit adds +2 (untyped) to your check. Boots of Spider Climbing (level 5, PHB) gives you climb speed once per day. Catstep Boots (Level 3, PHB) gives you +5 to a single Athletics check once a day. Might be a broader (and cheaper) option. If Adventurer's Vault is on the table even as a suggestion, there is a level 1 item (Floating Shield) that basically means you can't drown. [/QUOTE]
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[4e] Paladin (feat) advice needed
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