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[4e] Paladin (feat) advice needed
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6845970" data-attributes="member: 82106"><p>But that's just it, you CAN 'support' 4e, by producing OGL-licensed products which conform with 4e. I mean there's a bit of a grey area there, but its not big enough to be afraid of. You're not redacting someone else's material, you're just producing an adventure, or a setting, or maybe a supplement that provides additional material for said game. You COULD run into the aforesaid problems with design patents or something if you published a 4e class and slapped OGL on it and said "For use with some version of an RPG not to be named" on the cover, BUT that's MUCH MUCH MUCH less likely than if you recapitulated the entire PHB! </p><p></p><p>The point is, as long as you're happy with 4e exactly as it is, you're golden, you can easily still buy 4e books, and given that brand new 1e core books still sell for basically around the prices they had in the 80's, given a bit of inflation, its unlikely that 4e books themselves will EVER be in really short supply. Not with Amazon and Ebay around. </p><p></p><p>So, the ONLY reason to talk about cloning is because you want to change the game. The ONLY reason Paizo wrote PF was to change 3.5, not simply to produce an identical book. They didn't do that, they created a slightly different game. Since you can't do that with 4e, there's just not going to be that sort of clone. This is why I concluded that I might as well make a hack that diverges a whole bunch if I want a 4e-like game that 'fixes' 4e. </p><p></p><p></p><p>I never understood why people have an issue with this. I mean it COULD be problematic if it was very easy to cop Wizard powers, but they aren't THAT much better than those of other classes, and MCing isn't cheap enough to make it a big problem. Hybrids certainly can benefit from being half-wizard, but in any case you can't get more than 50% wizard powers, and hybrid's weak class features mean they don't generally end up breaking anything. So really its more just a quirk of the class, something that sets them apart a little bit.</p><p></p><p></p><p>Its feasible. I've worked on something like that in my game. It works, but of course you're well into the levels of 'total rewrite' when you start doing that. My answer was to attach a controller feature to each implement mastery. </p><p></p><p></p><p>I'm quite familiar with both games, and I'd say BOTH of them are quite friendly to reskinning actually, though it isn't quite built into the Champions! system in the way it is with Hero System. </p><p></p><p></p><p></p><p>Well, obviously you can make these games work at your table. They just lack the 4e attribute of being balanced from the start, which is nice because it lets you just not worry about the players. They can go do their own thing and you aren't blindsided at play time by something monstrous. I wouldn't condemn someone for making a point system like this, but I think it would change the game in significant ways and detract from its 4e-ness.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6845970, member: 82106"] But that's just it, you CAN 'support' 4e, by producing OGL-licensed products which conform with 4e. I mean there's a bit of a grey area there, but its not big enough to be afraid of. You're not redacting someone else's material, you're just producing an adventure, or a setting, or maybe a supplement that provides additional material for said game. You COULD run into the aforesaid problems with design patents or something if you published a 4e class and slapped OGL on it and said "For use with some version of an RPG not to be named" on the cover, BUT that's MUCH MUCH MUCH less likely than if you recapitulated the entire PHB! The point is, as long as you're happy with 4e exactly as it is, you're golden, you can easily still buy 4e books, and given that brand new 1e core books still sell for basically around the prices they had in the 80's, given a bit of inflation, its unlikely that 4e books themselves will EVER be in really short supply. Not with Amazon and Ebay around. So, the ONLY reason to talk about cloning is because you want to change the game. The ONLY reason Paizo wrote PF was to change 3.5, not simply to produce an identical book. They didn't do that, they created a slightly different game. Since you can't do that with 4e, there's just not going to be that sort of clone. This is why I concluded that I might as well make a hack that diverges a whole bunch if I want a 4e-like game that 'fixes' 4e. I never understood why people have an issue with this. I mean it COULD be problematic if it was very easy to cop Wizard powers, but they aren't THAT much better than those of other classes, and MCing isn't cheap enough to make it a big problem. Hybrids certainly can benefit from being half-wizard, but in any case you can't get more than 50% wizard powers, and hybrid's weak class features mean they don't generally end up breaking anything. So really its more just a quirk of the class, something that sets them apart a little bit. Its feasible. I've worked on something like that in my game. It works, but of course you're well into the levels of 'total rewrite' when you start doing that. My answer was to attach a controller feature to each implement mastery. I'm quite familiar with both games, and I'd say BOTH of them are quite friendly to reskinning actually, though it isn't quite built into the Champions! system in the way it is with Hero System. Well, obviously you can make these games work at your table. They just lack the 4e attribute of being balanced from the start, which is nice because it lets you just not worry about the players. They can go do their own thing and you aren't blindsided at play time by something monstrous. I wouldn't condemn someone for making a point system like this, but I think it would change the game in significant ways and detract from its 4e-ness. [/QUOTE]
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[4e] Paladin (feat) advice needed
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