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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[4e] Paladin (feat) advice needed
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<blockquote data-quote="Tony Vargas" data-source="post: 6845996" data-attributes="member: 996"><p>You can do so directly using the GSL, and there's always been a trickle of stuff there, it's just not a very attractive thing to publish under.</p><p></p><p>What you can't do is what PF did, launch a 'new' cloned game and support it, whatever happens to the original. </p><p></p><p> Strictly game-design aesthetics or 'elegance' in my case. Controller just sticks out as the odd Role out. It doesn't have a clear purpose, is the most dispensable role, but has the most dramatic and problematic form of support - powers that are just better than everyone else's. It's ugly. </p><p></p><p>And, if we're talking 'mutations,' it gets in the way of one hypothetical mutated trait I'd find particularly enticing: consolidating powers by Source.</p><p></p><p> Champions! went full-on 'universal' in it's 1989 4th edition (coincidentally enough), which is also when the generic rules were broken out into the Hero System Rulebook, yes.</p><p></p><p></p><p></p><p>4e's balance is pretty impressive, for an edition of D&D, sure. I'm not sure a power-build system would hurt it, if it otherwise stuck with AEDU. I've never quite reverse-engineered or otherwise sussed how 4e powers were designed, anyway. They often seem quite arbitrary, to me.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6845996, member: 996"] You can do so directly using the GSL, and there's always been a trickle of stuff there, it's just not a very attractive thing to publish under. What you can't do is what PF did, launch a 'new' cloned game and support it, whatever happens to the original. Strictly game-design aesthetics or 'elegance' in my case. Controller just sticks out as the odd Role out. It doesn't have a clear purpose, is the most dispensable role, but has the most dramatic and problematic form of support - powers that are just better than everyone else's. It's ugly. And, if we're talking 'mutations,' it gets in the way of one hypothetical mutated trait I'd find particularly enticing: consolidating powers by Source. Champions! went full-on 'universal' in it's 1989 4th edition (coincidentally enough), which is also when the generic rules were broken out into the Hero System Rulebook, yes. 4e's balance is pretty impressive, for an edition of D&D, sure. I'm not sure a power-build system would hurt it, if it otherwise stuck with AEDU. I've never quite reverse-engineered or otherwise sussed how 4e powers were designed, anyway. They often seem quite arbitrary, to me. [/QUOTE]
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[4e] Paladin (feat) advice needed
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