Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[4e] Paladin (feat) advice needed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 6846932" data-attributes="member: 82106"><p>Yeah, I hadn't really touched on this point, but I think the FUNDAMENTAL flaw with the whole point buy concept is this one. 4e already has tons of options and detail, so much that ordinary casual players don't find it to be an easy game to access and use, particularly without DDI. I cannot imagine that such a point buy system would HELP with this. Not only would it be likely to 'help' the most casual players to make suckier characters, it would likely add little to their experience of the game, except a creeping feeling that they were 'doing it wrong' or lots of hand-wringing about how to make Hoppy the Axe Wielding Dwarf, which IMHO should be basically a "pick this one option and done" kind of concept (and a LOT of people want that kind of play).</p><p></p><p>This is a lot of the reason Essentials was invented, as it tended to (if you used NOTHING but Essentials) greatly streamline the whole process. Now, obviously point buy WOULD eliminate thousands of powers, BUT it would have to replace them with MANY, perhaps thousands, of even more granular options in order to produce the same range of powers that exist now in 4e. In fact I'd venture to say that, without relaxing the 'crunchiness' of powers, it would be virtually impossible to implement most of the more interesting 4e powers as pure point buy. Many of them have weird and rather corner-case effects. So, you'd end up with a system that produced much more generic power effects. It might just be simpler to eliminate all but the most generic powers from 4e and just leave it at that. The end result might be pretty much the same, and have less downside. </p><p></p><p>In my design, and I know I've said this a few times, I've got the power list down to around the size of the old 1e PHB spell lists, roughly 300 powers. I did this by reducing the number of classes, moving a lot of powers into source lists (as was suggested above earlier as well), made all powers scaling where appropriate, cut back to 20 levels, and aggressively pruned out redundant powers. With just a few classes and somewhat heavier-weight themes there just isn't the need for the vast numbers of powers. Feats simply don't exist, as such, in my game either at this point, though in effect its still possible to achieve the same result with boons. The upshot is powers can still be quirky and unique, but its now VERY easy to find what you want and run with it. Most characters also have under 6 powers ('Epic' characters might weigh in at a dozen, but that's still WAY better than high level standard 4e).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6846932, member: 82106"] Yeah, I hadn't really touched on this point, but I think the FUNDAMENTAL flaw with the whole point buy concept is this one. 4e already has tons of options and detail, so much that ordinary casual players don't find it to be an easy game to access and use, particularly without DDI. I cannot imagine that such a point buy system would HELP with this. Not only would it be likely to 'help' the most casual players to make suckier characters, it would likely add little to their experience of the game, except a creeping feeling that they were 'doing it wrong' or lots of hand-wringing about how to make Hoppy the Axe Wielding Dwarf, which IMHO should be basically a "pick this one option and done" kind of concept (and a LOT of people want that kind of play). This is a lot of the reason Essentials was invented, as it tended to (if you used NOTHING but Essentials) greatly streamline the whole process. Now, obviously point buy WOULD eliminate thousands of powers, BUT it would have to replace them with MANY, perhaps thousands, of even more granular options in order to produce the same range of powers that exist now in 4e. In fact I'd venture to say that, without relaxing the 'crunchiness' of powers, it would be virtually impossible to implement most of the more interesting 4e powers as pure point buy. Many of them have weird and rather corner-case effects. So, you'd end up with a system that produced much more generic power effects. It might just be simpler to eliminate all but the most generic powers from 4e and just leave it at that. The end result might be pretty much the same, and have less downside. In my design, and I know I've said this a few times, I've got the power list down to around the size of the old 1e PHB spell lists, roughly 300 powers. I did this by reducing the number of classes, moving a lot of powers into source lists (as was suggested above earlier as well), made all powers scaling where appropriate, cut back to 20 levels, and aggressively pruned out redundant powers. With just a few classes and somewhat heavier-weight themes there just isn't the need for the vast numbers of powers. Feats simply don't exist, as such, in my game either at this point, though in effect its still possible to achieve the same result with boons. The upshot is powers can still be quirky and unique, but its now VERY easy to find what you want and run with it. Most characters also have under 6 powers ('Epic' characters might weigh in at a dozen, but that's still WAY better than high level standard 4e). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[4e] Paladin (feat) advice needed
Top