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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[4e] Paladin (feat) advice needed
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<blockquote data-quote="EzekielRaiden" data-source="post: 6847544" data-attributes="member: 6790260"><p>Ironically, this actually sounds somewhat like a system I doodled up in my head a while back. I had Warrior, Trickster, and "Sage" as over-classes (I called them "groups"), and then organized the power sources into a MTG-like pentagon/star pattern. Martial - Shadow - Arcana - Nature - Radiant - Martial. (Psionics would then be the "purple" of this set.) Adjacent things share some similarities, e.g. Martial has buffing, THP, and a little real healing (a dabble of Radiant) and taunts, mind games, feints etc. (a little bit of Shadow) while its core shtick is expertise with weapons. And all Tricksters have battle-/situation-manipulating effects, which vary in nature and application depending on the power source: the Martial Trickster is the Warlord/Tactician/Captain, whose daring gambits and preternatural strategy turn defeat to victory and risk into profit; the Shadow Trickster is the Assassin, who poisons enemies and confounds their senses; the Arcane Trickster is the Bard whose music can soothe allies and subvert enemies, etc.</p><p></p><p>Do your "themes" feature any elements that can't be easily acquired through advancement? That's one of the things that always bothers me about most systems like this. "Classes" become no better than a bucket with generic stuff dribbled in, and anyone can easily become 75% as much Wizard as "the Wizard" or whatever. In my (completely abstract, un-written, theorized) system, there would be a couple unique features for each individual class (e.g. Paladins--Radiant Warriors--would get certain unique features that Sorcerers--Arcane Warriors, think a hybrid of Swordmage/Spellthief/Sorcerer--wouldn't and vice versa).</p><p></p><p>I hadn't thought too deeply about Psionic, but I had a general idea that it transcends the boundaries between groups and sources, being a wide-open playing field you intentionally get into only if you're prepared for the challenge of making a character that keeps up with the rest. Keeping it from being abusive would of course be a challenge, but having like...discipline-trees or something might work. Sorta like how the 13A Druid works.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6847544, member: 6790260"] Ironically, this actually sounds somewhat like a system I doodled up in my head a while back. I had Warrior, Trickster, and "Sage" as over-classes (I called them "groups"), and then organized the power sources into a MTG-like pentagon/star pattern. Martial - Shadow - Arcana - Nature - Radiant - Martial. (Psionics would then be the "purple" of this set.) Adjacent things share some similarities, e.g. Martial has buffing, THP, and a little real healing (a dabble of Radiant) and taunts, mind games, feints etc. (a little bit of Shadow) while its core shtick is expertise with weapons. And all Tricksters have battle-/situation-manipulating effects, which vary in nature and application depending on the power source: the Martial Trickster is the Warlord/Tactician/Captain, whose daring gambits and preternatural strategy turn defeat to victory and risk into profit; the Shadow Trickster is the Assassin, who poisons enemies and confounds their senses; the Arcane Trickster is the Bard whose music can soothe allies and subvert enemies, etc. Do your "themes" feature any elements that can't be easily acquired through advancement? That's one of the things that always bothers me about most systems like this. "Classes" become no better than a bucket with generic stuff dribbled in, and anyone can easily become 75% as much Wizard as "the Wizard" or whatever. In my (completely abstract, un-written, theorized) system, there would be a couple unique features for each individual class (e.g. Paladins--Radiant Warriors--would get certain unique features that Sorcerers--Arcane Warriors, think a hybrid of Swordmage/Spellthief/Sorcerer--wouldn't and vice versa). I hadn't thought too deeply about Psionic, but I had a general idea that it transcends the boundaries between groups and sources, being a wide-open playing field you intentionally get into only if you're prepared for the challenge of making a character that keeps up with the rest. Keeping it from being abusive would of course be a challenge, but having like...discipline-trees or something might work. Sorta like how the 13A Druid works. [/QUOTE]
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[4e] Paladin (feat) advice needed
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