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[4e] Paladin (feat) advice needed
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<blockquote data-quote="EzekielRaiden" data-source="post: 6848356" data-attributes="member: 6790260"><p>All "Paladin" means is "someone from the palace," so I'm afraid etymological arguments don't really sway me. Now, to be fair, my "Arcane" is MUCH more elemental than usual. But it needs to include the Sorcerer (Arcane Warrior), Wizard (Arcane Sage), and Bard (Arcane Trickster)--and I don't really consider the Bard an "elemental" caster. I suppose you could fluff it as thunder, 'the fire within' and such, but that pushes "elemental" to the point of meaninglessness, so I don't really care. It seems pretty clear to me that your Elemental is (more or less) equivalent to my Arcana, Spirit::Radiant, and the rest are identical.</p><p></p><p>I struggled with the name "Martial" myself. Originally I called it "Body." I definitely want to break away from the "modern" perception that Pure Skill, Grit, And Muscle cannot be supernatural in nature or effect. Hercules is a Martial hero--the fact that he has god-blood in his veins is only a plot-relevant thing, it doesn't give him his powers, not in the way dragon blood gives a (3e/4e/5e) Sorcerer powers. His Awesome Strength gives him powers. Hence why, in my previous post, I noted that the Warlord/Tactician/Captain/etc. has <em>preternatural</em> strategy, tactics that go beyond what Mere Mortals can do. Odysseus, despite not having any godly blood (IIRC?) would be just as epic as Hercules--but as a Warlord/whatever, for he was <em>Ulixes sapientissimus Graecorum.</em> I hesitate to use "Ki" because...well, it communicates an implicit wuxia tone that is not always welcome.</p><p></p><p></p><p></p><p>With my (proposed, unwritten) system, as stated, the Bard would be the Arcane Trickster. My Nature Trickster is the Ranger, who uses traps, terrain, and animal companions to harry enemies and coordinate with allies. I've already described the Assassin (Shadow Trickster) and WarTaCaptain (Martial Trickster); the only remaining one is the Radiant Trickster, the Avenger, who works kinda-sorta-ish like the opposite of an Assassin, personally harrying foes and, in so doing, leaving them open for their allies to strike.</p><p></p><p>For someone who wanted to be....a "more mystical Paladin," well, I'd just say "be a Priest (Radiant Sage)," or possibly pick up a little bit of support-heavy stuff. TBH though I don't really get the impulse to be a "more mystical Paladin." Like...that's like saying I want to be a more science-y "pure mathematician"; if you want to be a science-y pure mathematician, <em>do theoretical science</em>, or comp sci, or something like that--don't try to take a borderline-philosophy discipline like pure math and casually inject some empiricism into it.</p><p></p><p></p><p></p><p>Forgive me if I'm misunderstanding you, but...are you saying that the DM would need to custom-build each improvement in a character's advancement? Because that sounds like a *nightmare,* for everyone involved, so I'm really hoping I've misunderstood you.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6848356, member: 6790260"] All "Paladin" means is "someone from the palace," so I'm afraid etymological arguments don't really sway me. Now, to be fair, my "Arcane" is MUCH more elemental than usual. But it needs to include the Sorcerer (Arcane Warrior), Wizard (Arcane Sage), and Bard (Arcane Trickster)--and I don't really consider the Bard an "elemental" caster. I suppose you could fluff it as thunder, 'the fire within' and such, but that pushes "elemental" to the point of meaninglessness, so I don't really care. It seems pretty clear to me that your Elemental is (more or less) equivalent to my Arcana, Spirit::Radiant, and the rest are identical. I struggled with the name "Martial" myself. Originally I called it "Body." I definitely want to break away from the "modern" perception that Pure Skill, Grit, And Muscle cannot be supernatural in nature or effect. Hercules is a Martial hero--the fact that he has god-blood in his veins is only a plot-relevant thing, it doesn't give him his powers, not in the way dragon blood gives a (3e/4e/5e) Sorcerer powers. His Awesome Strength gives him powers. Hence why, in my previous post, I noted that the Warlord/Tactician/Captain/etc. has [I]preternatural[/I] strategy, tactics that go beyond what Mere Mortals can do. Odysseus, despite not having any godly blood (IIRC?) would be just as epic as Hercules--but as a Warlord/whatever, for he was [I]Ulixes sapientissimus Graecorum.[/I] I hesitate to use "Ki" because...well, it communicates an implicit wuxia tone that is not always welcome. With my (proposed, unwritten) system, as stated, the Bard would be the Arcane Trickster. My Nature Trickster is the Ranger, who uses traps, terrain, and animal companions to harry enemies and coordinate with allies. I've already described the Assassin (Shadow Trickster) and WarTaCaptain (Martial Trickster); the only remaining one is the Radiant Trickster, the Avenger, who works kinda-sorta-ish like the opposite of an Assassin, personally harrying foes and, in so doing, leaving them open for their allies to strike. For someone who wanted to be....a "more mystical Paladin," well, I'd just say "be a Priest (Radiant Sage)," or possibly pick up a little bit of support-heavy stuff. TBH though I don't really get the impulse to be a "more mystical Paladin." Like...that's like saying I want to be a more science-y "pure mathematician"; if you want to be a science-y pure mathematician, [I]do theoretical science[/I], or comp sci, or something like that--don't try to take a borderline-philosophy discipline like pure math and casually inject some empiricism into it. Forgive me if I'm misunderstanding you, but...are you saying that the DM would need to custom-build each improvement in a character's advancement? Because that sounds like a *nightmare,* for everyone involved, so I'm really hoping I've misunderstood you. [/QUOTE]
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[4e] Paladin (feat) advice needed
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