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[4e] Paladin (feat) advice needed
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<blockquote data-quote="EzekielRaiden" data-source="post: 6849086" data-attributes="member: 6790260"><p>That's fair--and yeah, I had had some concerns with the label "Sage" as well, especially since my Martial "Sage" is the Monk--so perhaps "Mystic" is a better term. And if we're using the power sources as, literally, the wellspring from which one's power appears, then I guess "Elemental" WOULD be the name of the "Arcane" source in my system. It's just that the elemental-iness is...really really really non-obvious for certain classes (e.g. Bard), but really obvious for others.</p><p></p><p></p><p></p><p>Yeah, I'm of two minds there. On the one hand, I'm very much in favor of "A-shaped" classes, and agree that the Cleric would have been better off if it were "Wis, pick one of Cha or Str," while the Paladin were "Cha, pick one of Wis or Str." But on the other hand...I dunno. I like my Paladins that can do a variety of things. In the current game, for example, I went with slightly "below recommended" stats so I could have strong "tertiary" modifiers (+2 Wis, +2 Con) because those are useful to me as a Dragonborn Paladin. So....yeah I just dunno.</p><p></p><p></p><p></p><p>Well, perhaps we have different definitions of "Trickster" and "Warrior" here. For me, "Trickster" connotes the Controller or Leader roles in 4e: characters who, through cunning use of the tools provided to them by their power source, harry or manipulate enemies while sometimes setting up allies to land a killing blow or chew through a swathe of enemies. Thus, the Ranger is more suitable to that task (being a "pet user" gives them twice the physical presence on the battlefield; using traps and magical projectiles), albeit one that leans a little in the Warrior's direction. The "Warrior" connotes the Defender role, being hard to take down and retributive to enemy engagements. My Nature Warrior is the Shapeshifter, an amalgam of the 4e Barbarian and Warden, which takes Nature's power into itself in order to become preternaturally mighty (whether it be through "Rages" or "wild shapes" or what-ever else). The Nature Sage/Mystic (also touching on Controller and Leader, unfortunately) would, of course, be the Druid (or perhaps Shaman) which would take a more leader-y bent, having actual healing abilities </p><p></p><p>All three, I should note, would have variations focusing on Just Doing Damage. Because everybody likes doing damage, and doing damage is relatively easy to implement, mechanically. It's all the <em>other</em> things, especially Controller things, that can be a challenge.</p><p></p><p></p><p></p><p>Mine goes...</p><p>Arcane: Bard (Trickster), Sorcerer (Warrior), Wizard (Mystic) [Note that this means my Wizard may have access to heals of some kind!]</p><p>Nature: Ranger (T), Shapeshifter (W), Druid (M)</p><p>Shadow: Assassin (T), Ninja (W), Warlock (M)</p><p>Martial: Warlord (T), Knight* (W), Monk (M)</p><p>Radiant: Avenger (T), Paladin (W), Priest (M)</p><p></p><p>*Not so keen on that name. "Fighter" just feels too generic, and I want to avoid using the same term--"Warrior"--for both a class and a category.</p><p></p><p></p><p></p><p>Perhaps. It'd be nice to find something that isn't quite as widely-known as ki though.</p><p></p><p></p><p></p><p>It's a lot to think about. I'm a bit on the fence when it comes to fully decoupling form from function. Stuff like "you can't hand over your mystic fire blessing like you can a flaming sword" is on the borderline of too much for me.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6849086, member: 6790260"] That's fair--and yeah, I had had some concerns with the label "Sage" as well, especially since my Martial "Sage" is the Monk--so perhaps "Mystic" is a better term. And if we're using the power sources as, literally, the wellspring from which one's power appears, then I guess "Elemental" WOULD be the name of the "Arcane" source in my system. It's just that the elemental-iness is...really really really non-obvious for certain classes (e.g. Bard), but really obvious for others. Yeah, I'm of two minds there. On the one hand, I'm very much in favor of "A-shaped" classes, and agree that the Cleric would have been better off if it were "Wis, pick one of Cha or Str," while the Paladin were "Cha, pick one of Wis or Str." But on the other hand...I dunno. I like my Paladins that can do a variety of things. In the current game, for example, I went with slightly "below recommended" stats so I could have strong "tertiary" modifiers (+2 Wis, +2 Con) because those are useful to me as a Dragonborn Paladin. So....yeah I just dunno. Well, perhaps we have different definitions of "Trickster" and "Warrior" here. For me, "Trickster" connotes the Controller or Leader roles in 4e: characters who, through cunning use of the tools provided to them by their power source, harry or manipulate enemies while sometimes setting up allies to land a killing blow or chew through a swathe of enemies. Thus, the Ranger is more suitable to that task (being a "pet user" gives them twice the physical presence on the battlefield; using traps and magical projectiles), albeit one that leans a little in the Warrior's direction. The "Warrior" connotes the Defender role, being hard to take down and retributive to enemy engagements. My Nature Warrior is the Shapeshifter, an amalgam of the 4e Barbarian and Warden, which takes Nature's power into itself in order to become preternaturally mighty (whether it be through "Rages" or "wild shapes" or what-ever else). The Nature Sage/Mystic (also touching on Controller and Leader, unfortunately) would, of course, be the Druid (or perhaps Shaman) which would take a more leader-y bent, having actual healing abilities All three, I should note, would have variations focusing on Just Doing Damage. Because everybody likes doing damage, and doing damage is relatively easy to implement, mechanically. It's all the [I]other[/I] things, especially Controller things, that can be a challenge. Mine goes... Arcane: Bard (Trickster), Sorcerer (Warrior), Wizard (Mystic) [Note that this means my Wizard may have access to heals of some kind!] Nature: Ranger (T), Shapeshifter (W), Druid (M) Shadow: Assassin (T), Ninja (W), Warlock (M) Martial: Warlord (T), Knight* (W), Monk (M) Radiant: Avenger (T), Paladin (W), Priest (M) *Not so keen on that name. "Fighter" just feels too generic, and I want to avoid using the same term--"Warrior"--for both a class and a category. Perhaps. It'd be nice to find something that isn't quite as widely-known as ki though. It's a lot to think about. I'm a bit on the fence when it comes to fully decoupling form from function. Stuff like "you can't hand over your mystic fire blessing like you can a flaming sword" is on the borderline of too much for me. [/QUOTE]
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[4e] Paladin (feat) advice needed
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