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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[4e] Paladin (feat) advice needed
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6849325" data-attributes="member: 82106"><p>I take this from 3 archetypes of course, the basic generic protagonist warrior-like hero (though not all of them are very warlike), the 'Wonder Worker' that covers your Merlins etc, and the chaos-loving tricksters, the monkey king, coyote, Loki, whatever. </p><p></p><p></p><p></p><p>I just see two concepts, a warrior who fights for his cause with weapons, and a priest who represents and supports his cause with magical power. Its just simpler and more clearly drawn. I am really going for clearly drawn. I play with people that don't have time and energy to deal with subtle character concepts for the most part. They want larger-than-life characters, the Paladin slays evil with his sword, the cleric blesses things and calls down the wrath of the gods. 4e was WAY too much into splitting hairs on that one. </p><p></p><p></p><p>I think different archetypes definitely have role tendencies, but I think its quite possible to have say an Martial Warrior type leader, which could easily be a warlord, very straightforward Bravura type, goes to the front, and yells 'charge!'. Maybe there isn't a Warrior/controller particularly, though its not impossible. Mystics can be cast in pretty much any role, potentially, but they would be less prone to be defenders. A trickster could operate by many means, but the central theme is deception and chaos. So, you have your rogues, illusionists, assassins, etc. </p><p></p><p></p><p>Yeah, names for 'fighters' is a kind of a swamp. </p><p></p><p></p><p>I'd just leave it to narrative. You can present something like "You may add the fire keyword to your attacks. Once per day you may add 1d6 damage to any attack with the fire keyword." It works on a weapon, it works on YOU, your implement, etc. Heck, it will work on any sort of item, you could make a minor boon version that just works once, now its a potion.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6849325, member: 82106"] I take this from 3 archetypes of course, the basic generic protagonist warrior-like hero (though not all of them are very warlike), the 'Wonder Worker' that covers your Merlins etc, and the chaos-loving tricksters, the monkey king, coyote, Loki, whatever. I just see two concepts, a warrior who fights for his cause with weapons, and a priest who represents and supports his cause with magical power. Its just simpler and more clearly drawn. I am really going for clearly drawn. I play with people that don't have time and energy to deal with subtle character concepts for the most part. They want larger-than-life characters, the Paladin slays evil with his sword, the cleric blesses things and calls down the wrath of the gods. 4e was WAY too much into splitting hairs on that one. I think different archetypes definitely have role tendencies, but I think its quite possible to have say an Martial Warrior type leader, which could easily be a warlord, very straightforward Bravura type, goes to the front, and yells 'charge!'. Maybe there isn't a Warrior/controller particularly, though its not impossible. Mystics can be cast in pretty much any role, potentially, but they would be less prone to be defenders. A trickster could operate by many means, but the central theme is deception and chaos. So, you have your rogues, illusionists, assassins, etc. Yeah, names for 'fighters' is a kind of a swamp. I'd just leave it to narrative. You can present something like "You may add the fire keyword to your attacks. Once per day you may add 1d6 damage to any attack with the fire keyword." It works on a weapon, it works on YOU, your implement, etc. Heck, it will work on any sort of item, you could make a minor boon version that just works once, now its a potion. [/QUOTE]
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[4e] Paladin (feat) advice needed
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