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D&D Older Editions, OSR, & D&D Variants
[4e] Paladin (feat) advice needed
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6851731" data-attributes="member: 82106"><p>Sure, and you might also armtwist your GM to give you some dream assortment of boons that makes your character broken good, etc. However, the system STRONGLY urges that there needs to be narrative involved. </p><p></p><p>Think about it this way, in classic D&D you get XP, and then after you get all this XP there's a SEPARATE 'build phase' of the game where you go into 'level up mode' and pick all your new feats, powers, etc. I'm casting this as being different. You're beating on the dragon, he breaths on you, the flames wreath you in fire, your sword is glowing red hot, you plunge it into the dragon's breast, now you have a flametongue. There's no 'urging' in there. Maybe the player expressed an interest in this sort of boon for his character, but how it played out is going to decide what form it takes. Now you've gained a level, and you have this crazy fire power because of this new magic weapon you've acquired. </p><p></p><p>I mean, in the old days of D&D, when fighters got squat except magic items, it was pretty much the same way, there weren't 'builds' of fighter in AD&D 1e, not really anyway. You had a few choices, but mostly the DM handed you stuff and you went with it. This is kind of the same concept, except the 'stuff' might not be items, and you do have a fair number of choices in terms of which powers you pick to fill your slots, etc. </p><p></p><p>Obviously it may or may not work for any given group, I can't say. I think it works well in our group, but we've always been a very cooperative group that enjoys this sort of narrative focus. Players will pick effective choices, but only within the bounds of where the story goes. This kind of thing might not work quite as well in LFR or something, but I'm not sure. At least it would give the GM some backing to push back on 4e's 'shopping mart' style. I don't want to 'disempower players' but I think its just plain more fun when you have to go to fire mountain to get that neato fire spell you want.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6851731, member: 82106"] Sure, and you might also armtwist your GM to give you some dream assortment of boons that makes your character broken good, etc. However, the system STRONGLY urges that there needs to be narrative involved. Think about it this way, in classic D&D you get XP, and then after you get all this XP there's a SEPARATE 'build phase' of the game where you go into 'level up mode' and pick all your new feats, powers, etc. I'm casting this as being different. You're beating on the dragon, he breaths on you, the flames wreath you in fire, your sword is glowing red hot, you plunge it into the dragon's breast, now you have a flametongue. There's no 'urging' in there. Maybe the player expressed an interest in this sort of boon for his character, but how it played out is going to decide what form it takes. Now you've gained a level, and you have this crazy fire power because of this new magic weapon you've acquired. I mean, in the old days of D&D, when fighters got squat except magic items, it was pretty much the same way, there weren't 'builds' of fighter in AD&D 1e, not really anyway. You had a few choices, but mostly the DM handed you stuff and you went with it. This is kind of the same concept, except the 'stuff' might not be items, and you do have a fair number of choices in terms of which powers you pick to fill your slots, etc. Obviously it may or may not work for any given group, I can't say. I think it works well in our group, but we've always been a very cooperative group that enjoys this sort of narrative focus. Players will pick effective choices, but only within the bounds of where the story goes. This kind of thing might not work quite as well in LFR or something, but I'm not sure. At least it would give the GM some backing to push back on 4e's 'shopping mart' style. I don't want to 'disempower players' but I think its just plain more fun when you have to go to fire mountain to get that neato fire spell you want. [/QUOTE]
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[4e] Paladin (feat) advice needed
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