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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[4e] Paladin (feat) advice needed
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<blockquote data-quote="Balesir" data-source="post: 6851901" data-attributes="member: 27160"><p>To me this shows how different strokes will suit different folks. As a GM I found the 4E approach to items a breath of fresh air - and I'm talking about the original one, not the (personal opinion warning) nauseating "rarity" gumph that came later. The split between (player controlled, roughly) "magic items" and (totally GM controlled) Artifacts was genius. If I'm going to foist on the players stuff that I think is cool/want their characters to have I feel much better having the decency not to pretend it "belongs to them", now.</p><p></p><p>Not that I can't see the attractions of McGuffin scenarios where you have to visit Mount Zapp and combat the Zapp Monster to get your Zapp-o-Matic staff, but I view them as rather a cheap motivation source and for use only when otherwise uninspired. And then I would probably just assign a level to the site and let the players choose a suitably thematic item to acquire. Actually, a DungeonWorld style roll might be fun: state what you are seeking and do a research task. When the item is won, roll for the research task: full success = you get exactly what you wanted, partial success = you get what you wanted with caveats or issues, failure = you get whatever the GM chooses...</p></blockquote><p></p>
[QUOTE="Balesir, post: 6851901, member: 27160"] To me this shows how different strokes will suit different folks. As a GM I found the 4E approach to items a breath of fresh air - and I'm talking about the original one, not the (personal opinion warning) nauseating "rarity" gumph that came later. The split between (player controlled, roughly) "magic items" and (totally GM controlled) Artifacts was genius. If I'm going to foist on the players stuff that I think is cool/want their characters to have I feel much better having the decency not to pretend it "belongs to them", now. Not that I can't see the attractions of McGuffin scenarios where you have to visit Mount Zapp and combat the Zapp Monster to get your Zapp-o-Matic staff, but I view them as rather a cheap motivation source and for use only when otherwise uninspired. And then I would probably just assign a level to the site and let the players choose a suitably thematic item to acquire. Actually, a DungeonWorld style roll might be fun: state what you are seeking and do a research task. When the item is won, roll for the research task: full success = you get exactly what you wanted, partial success = you get what you wanted with caveats or issues, failure = you get whatever the GM chooses... [/QUOTE]
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[4e] Paladin (feat) advice needed
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