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D&D Older Editions, OSR, & D&D Variants
[4e] Paladin (feat) advice needed
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6852063" data-attributes="member: 82106"><p>LOL, yeah. I mean I don't disagree that there's a certain 'smaltziness' about these "go to the Cracks of Fate and collect the Tears of The Maiden, bind them in the Crystal Flask of Thingamabobbery and make the One Item!" but D&D is IMHO about embracing the smaltz to some extent. So I enjoy the chance to create these scenarios. Also I'm not implying a railroad (though of course this is more about play than rules consideration), the players are at least influencing which quests they end up with, if not outright choosing their goals explicitly. </p><p></p><p>I don't think there's anything terribly wrong with letting players 'just get' some stuff either. I simply think that you can make the narrative more interesting if there's something slightly more deep to it than "Oh, that's the item that goes well with my power, so I picked it". I found that tendency to be a kind of a bummer with 4e, it can be a bit of a story-killing system in that sense.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6852063, member: 82106"] LOL, yeah. I mean I don't disagree that there's a certain 'smaltziness' about these "go to the Cracks of Fate and collect the Tears of The Maiden, bind them in the Crystal Flask of Thingamabobbery and make the One Item!" but D&D is IMHO about embracing the smaltz to some extent. So I enjoy the chance to create these scenarios. Also I'm not implying a railroad (though of course this is more about play than rules consideration), the players are at least influencing which quests they end up with, if not outright choosing their goals explicitly. I don't think there's anything terribly wrong with letting players 'just get' some stuff either. I simply think that you can make the narrative more interesting if there's something slightly more deep to it than "Oh, that's the item that goes well with my power, so I picked it". I found that tendency to be a kind of a bummer with 4e, it can be a bit of a story-killing system in that sense. [/QUOTE]
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[4e] Paladin (feat) advice needed
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