Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
[4e][Paragon] Kombat Kraziness (closed)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Victim" data-source="post: 4320497" data-attributes="member: 78"><p>I don't think skills start with a base of +10. Being trained is worth 5.</p><p></p><p>As far as items go, you're right in that there doesn't seem to be any options for your armor as a level 17 item. You could go vanilla magic armor as your 16 and then pick up a Cloak of Resistance (get Resist 10 for a turn once a day) or Elven Cloak +4 (+4 Stealth, but you don't have Stealth). You could also pick some level 17 other item and then buy the enhancement bonus with cash (possibly not leaving much cash left over for other items). As far as lower level stuff goes, an item to boost speed is cheap for a light armor character. Back up melee weapons might be good to have.</p><p></p><p>Hmm, feats. Agile Athlete helps your Acro and Ath, so it'd be useful for dealing with terrain and escaping grabs. Danger Sense improves your initiative. Fleet of Foot increases the speed advantage you have going with Elf and Running Shot. Uncanny Dodge seems good, and helps with running. Sly Hunter is a nice untyped damage boost for your attacks, but might be tricky to use - Dalamar's character has pretty good pushing moves that might help set you up though, but none of them push 3, so movement would also be required. There's the defense boosting feats. You have the Con for Hide Specialization. Elven Precision does seem good.</p><p></p><p>So there's a lot of options that are potentially useful. Armor Specialization seems solid all around, since it boosts AC and many of your skills. Plus you might as well put that Con to use. But you have some good combinations for a few different ways.</p><p></p><p>Note that having a Divine Oracle in the group makes everyone within 5 squares immune to surprise, so the level 6 utility you have might not be worth it. Strangely, a more selfish power choice might be better for the group. </p><p></p><p>--------------------------------------</p><p></p><p>Right now, I think I'm actually leaning more towards the cleric. The ranged AE powers seem like they'd be useful since we're probably going to be outnumbered.</p></blockquote><p></p>
[QUOTE="Victim, post: 4320497, member: 78"] I don't think skills start with a base of +10. Being trained is worth 5. As far as items go, you're right in that there doesn't seem to be any options for your armor as a level 17 item. You could go vanilla magic armor as your 16 and then pick up a Cloak of Resistance (get Resist 10 for a turn once a day) or Elven Cloak +4 (+4 Stealth, but you don't have Stealth). You could also pick some level 17 other item and then buy the enhancement bonus with cash (possibly not leaving much cash left over for other items). As far as lower level stuff goes, an item to boost speed is cheap for a light armor character. Back up melee weapons might be good to have. Hmm, feats. Agile Athlete helps your Acro and Ath, so it'd be useful for dealing with terrain and escaping grabs. Danger Sense improves your initiative. Fleet of Foot increases the speed advantage you have going with Elf and Running Shot. Uncanny Dodge seems good, and helps with running. Sly Hunter is a nice untyped damage boost for your attacks, but might be tricky to use - Dalamar's character has pretty good pushing moves that might help set you up though, but none of them push 3, so movement would also be required. There's the defense boosting feats. You have the Con for Hide Specialization. Elven Precision does seem good. So there's a lot of options that are potentially useful. Armor Specialization seems solid all around, since it boosts AC and many of your skills. Plus you might as well put that Con to use. But you have some good combinations for a few different ways. Note that having a Divine Oracle in the group makes everyone within 5 squares immune to surprise, so the level 6 utility you have might not be worth it. Strangely, a more selfish power choice might be better for the group. -------------------------------------- Right now, I think I'm actually leaning more towards the cleric. The ranged AE powers seem like they'd be useful since we're probably going to be outnumbered. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[4e][Paragon] Kombat Kraziness (closed)
Top